- Feb 2, 2014
- 392
- 411
Let's face it, we've all had those times where we needed some ideas or inspiration to come to us before we continue/create a map for a video game. For those without ideas, we've tried to drag our ways through the barrel of issues we come across when trying to make an idea seem good or bring something to life.
So, why not introduce some ideas to those who need them, or a form of inspiration to keep us building and expanding this community so we'll have more to do in the future. Let's get some ideas rolling for those who need them, and inspiration for those who want to create.
I know there's WorldOfLevelDesign's tutorial on the whole '100 ideas for levels', but sometimes it's slightly harder to create something from the real world into TF2, and that's what I want this thread to focus around. The more cartoonish world of TF2, rather than full on realism of the ideas sparked around his tutorial.
So, why not introduce some ideas to those who need them, or a form of inspiration to keep us building and expanding this community so we'll have more to do in the future. Let's get some ideas rolling for those who need them, and inspiration for those who want to create.
I know there's WorldOfLevelDesign's tutorial on the whole '100 ideas for levels', but sometimes it's slightly harder to create something from the real world into TF2, and that's what I want this thread to focus around. The more cartoonish world of TF2, rather than full on realism of the ideas sparked around his tutorial.