- Mar 10, 2014
- 19
- 11
So after a couple of days learning Hammer and reading/watching every tutorial I could find on both design theory and actual mapping I made my very first map. And then rebuilt it from scratch. Meet KOTH_Hydraulics, a small, fast-paced KOTH map. The action takes place inside a massive open area composed of a network of walkways.
To-do list(Beta):
-Detailing
-Check displacements for possible seams
Known issues:
-Water transition from map to skybox is buggy.
-Visual bug on corner of the buildings next to the point
To-do list(Beta):
-Detailing
-Check displacements for possible seams
Known issues:
-Water transition from map to skybox is buggy.
-Visual bug on corner of the buildings next to the point
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