KotH Hydraulics

Kierany9

L1: Registered
Mar 10, 2014
19
11
So after a couple of days learning Hammer and reading/watching every tutorial I could find on both design theory and actual mapping I made my very first map. And then rebuilt it from scratch. Meet KOTH_Hydraulics, a small, fast-paced KOTH map. The action takes place inside a massive open area composed of a network of walkways.


To-do list(Beta):
-Detailing
-Check displacements for possible seams

Known issues:
-Water transition from map to skybox is buggy.
-Visual bug on corner of the buildings next to the point
 
Last edited:

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
For your spawn doors- check what trigger you're using. If you're using a trigger_once, then it will stay open.

Alternatively (and more likely), check the delay on how long the door stays open before it closes, in your trigger_multiple. (Delay Before Reset) Your problem is probably that it's set to -1, which leaves it open. Set it to 0, then it will close as soon as you leave the trigger_multiple.
 

Kierany9

L1: Registered
Mar 10, 2014
19
11
a2 is out(has been for a few days but I forgot to mention it). Complete map revamp.
 

Kierany9

L1: Registered
Mar 10, 2014
19
11
a6 is out. This will probably be the final alpha unless there are major bugs or lighting issues in this release. Check the changelog.