- Apr 23, 2013
- 165
- 74
So my map is nearing the phase where Alias can finally get to work and make awesome waves for it
All I have to do, is compile and test.
However, for the detailing, I have a question. My map take splace in some ruins in a jungle in daylight. I'd like to give that typical slightly green haze you typically find in a jungle environement. Kinda like here
or here (maybe not that intensely green, but at least a hint of greenish haze)
Is this one could accomplish by using Color Correction (if that entity even exists in TF2), or is tweaking the fog to look green a better option?
Or maybe both?
All I have to do, is compile and test.
However, for the detailing, I have a question. My map take splace in some ruins in a jungle in daylight. I'd like to give that typical slightly green haze you typically find in a jungle environement. Kinda like here
or here (maybe not that intensely green, but at least a hint of greenish haze)
Is this one could accomplish by using Color Correction (if that entity even exists in TF2), or is tweaking the fog to look green a better option?
Or maybe both?