"The system cannot find the file specified."

TheOldScalemate

L1: Registered
Apr 2, 2014
15
1
Yes, it is I!

I'm back again for help.

Check It:


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "M:\maps\trade\trade_kelven_a1_5.vmf"

Valve Software - vbsp.exe (Mar 21 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading M:\maps\trade\trade_kelven_a1_5.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_kelven_a1_5/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/trade_kelven_a1_5/nature/blendgroundtogravel009_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (-1720.00 -536.00 -266.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Error! Entity sky_camera in solid volume! at -768.0 -640.0 0.0

the sky camera is not the error btw
i have seen http://forums.tf2maps.net/showthread.php?t=21668 it did not help

please help!
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
You most likely have a brush that you thought you turned into an entity but is in fact still a world brush (that's overlapping your sky_camera)

That, or your sky camera is simply inside a wall or something.

You could also be compiling your map with the little "Solid" button selected in the top right.
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Well that message means a fatal error is preventing the BSP from even being created. Normally a leak shouldn't cause that, but it could be the result of something else. Fix the leak and go from there.

You could also be compiling your map with the little "Solid" button selected in the top right.
That just changes how Hammer interacts with things, it has no bearing on the compile process, or even the VMF.
 

TheOldScalemate

L1: Registered
Apr 2, 2014
15
1
Well that message means a fatal error is preventing the BSP from even being created. Normally a leak shouldn't cause that, but it could be the result of something else. Fix the leak and go from there.


That just changes how Hammer interacts with things, it has no bearing on the compile process, or even the VMF.

I'm new here, how does one go about fixing a "leak"?
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
ok, i fixed the leak now what?

Since your compile log no longer shows leaks, what other errors does it show?

That just changes how Hammer interacts with things, it has no bearing on the compile process, or even the VMF.

Fair enough, but if you copy/paste a brush-based entity while in solid mode, it will make that new brush a simple world brush.
 
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