Two things: hammer entities broken, and how do i lava?

TheOldScalemate

L1: Registered
Apr 2, 2014
15
1
first things first:

My hammer thinks its a funny to show all my entities as low resolution pictures of who I assume is Chacky Chan giving me a very condescending thumbs up. "Obsolete" he says, go fuck your self Chacky, your obsolete. The worst part being that it is now impossible to make maps!

Please help me.

Next:

How does one make lava that people slowing sink into while melting and being set one fire once res-erected from said lava.
 
Sep 7, 2012
638
500
First: http://forums.tf2maps.net/showthread.php?t=6158

What hammer are you launching? Are you using the one in steamapps/common/team fortress 2/bin?

Second:

You'd probably have to play around with custom water textures to get the slow sinking. I don't have much experience with that kind of thing but I'm sure someone else here does. I believe ethe fire can be done with a point_client_command or something like that, perhaps activated by a trigger.
 

TheOldScalemate

L1: Registered
Apr 2, 2014
15
1
tumblr_n401pbHDPM1snoodmo1_500.jpg


LOOK AT THIS SMUG ASSHOLE
 

TheOldScalemate

L1: Registered
Apr 2, 2014
15
1
First: http://forums.tf2maps.net/showthread.php?t=6158

What hammer are you launching? Are you using the one in steamapps/common/team fortress 2/bin?

Second:

You'd probably have to play around with custom water textures to get the slow sinking. I don't have much experience with that kind of thing but I'm sure someone else here does. I believe ethe fire can be done with a point_client_command or something like that, perhaps activated by a trigger.

Yeah, it's the one in the bin.
 

henke37

aa
Sep 23, 2011
2,075
515
Hammer shows that icon when it doesn't recognize the entity. If all entities show that icon then it means that something is very wrong with the entity definition loading.
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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Tools > Options > Game Configurations. Is there anything listed in the game data files box? If not, hit "add" and find tf.fgd in the bin folder.

Also, does the messages window that appears when you first launch Hammer mention anything going wrong.
 

TheOldScalemate

L1: Registered
Apr 2, 2014
15
1
Tools > Options > Game Configurations. Is there anything listed in the game data files box? If not, hit "add" and find tf.fgd in the bin folder.

Also, does the messages window that appears when you first launch Hammer mention anything going wrong.

yes,

"Invalid game "TF2Path+"\tf" found in VPROJECT envionment varible, ignoring"
 

TheOldScalemate

L1: Registered
Apr 2, 2014
15
1
Real Lava would blow anything organic up. The heat of the Lava vaporizes the water in every cell of the body (or plant). This happens quick enough to create a nice little firework.
Making people sink into the Lava just seems wrong.

What the hell are you even saying
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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Hmm, try launching it with hammer.bat, if you haven't/aren't.

Also about the lava, Source doesn't really have a way to make a "thick" volume... I suppose you could try a trigger_push going upward to make a slow sink, but I am almost certain that would just end up with undesirable side effects (super acceleration from scout double jump probably, for one).
 

TheOldScalemate

L1: Registered
Apr 2, 2014
15
1
Hmm, try launching it with hammer.bat, if you haven't/aren't.

Also about the lava, Source doesn't really have a way to make a "thick" volume... I suppose you could try a trigger_push going upward to make a slow sink, but I am almost certain that would just end up with undesirable side effects (super acceleration from scout double jump probably, for one).

hammer.bat just shutsdowns as soon as i pull it up.
 

Tumby

aa
May 12, 2013
1,084
1,192
Also about the lava, Source doesn't really have a way to make a "thick" volume... I suppose you could try a trigger_push going upward to make a slow sink, but I am almost certain that would just end up with undesirable side effects (super acceleration from scout double jump probably, for one).

How about parenting the player to a slowly downwards moving entity?
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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If you parent the player to something they lose all movement control, since their entity is now locked to another. If you want it to be inescapable... sure. But then you still have to deal with multiple players.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
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func_conveyor?
 

xzzy

aa
Jan 30, 2010
815
531
func_conveyor is solid.

trigger_push has a "buildup" feel to it at low powers when pushing players upwards so that might be the route to explore. Toss in a trigger_gravity and maybe something can be hacked to work.

As previously stated there will probably be a bunch of weird quirks though. If you're lucky those quirks will be fun.