I have been working on a map and had just started on the next version. The previous version had compiled fine. All I did was save under a new name, and change some entities. I did not change the lighting at all.
Yet whenever I try compile the map, I get a full bright map. I have tried compiling with VRAD set on fast, normal and in expert. I have even tried compiling with VRAD off (VBSP and VVIS on), then recompiling with just VRAD on. Nothing works.
I have checked the log in the Interlopers page already, all the points out is the "Too Many Light Styles" which I got in the previous version. I had not changed the lights between versions so that should not have effected anything.
Can someone help me try figure out whats going on? I don't understand why VRAD won't work for me now.
Yet whenever I try compile the map, I get a full bright map. I have tried compiling with VRAD set on fast, normal and in expert. I have even tried compiling with VRAD off (VBSP and VVIS on), then recompiling with just VRAD on. Nothing works.
I have checked the log in the Interlopers page already, all the points out is the "Too Many Light Styles" which I got in the previous version. I had not changed the lights between versions so that should not have effected anything.
Can someone help me try figure out whats going on? I don't understand why VRAD won't work for me now.
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -threads 3 -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03"
Valve Software - vbsp.exe (Mar 21 2014)
3 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 530 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1553687 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9987 texinfos to 4097
Reduced 352 texdatas to 290 (16434 bytes to 13364)
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.bsp
18 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -threads 3 -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03"
Valve Software - vvis.exe (Mar 21 2014)
3 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.prt
1005 portalclusters
2771 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (12)
Optimized: 924 visible clusters (0.56%)
Total clusters visible: 163576
Average clusters visible: 162
Building PAS...
Average clusters audible: 420
visdatasize:155051 compressed from 257280
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.bsp
12 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -threads 3 -both -StaticPropPolys -StaticPropLighting -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03"
Valve Software - vrad.exe SSE (Mar 21 2014)
Valve Radiosity Simulator
3 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
[Reading texlights from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.rad']
[2 texlights parsed from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.bsp
Setting up ray-trace acceleration structure... Done (16.71 seconds)
24717 faces
8 degenerate faces
2007557 square feet [289088320.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
24709 patches before subdivision
586715 patches after subdivision
sun extent from map=0.000000
327 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (879.555542, 1924.036987, -221.000000)
WARNING: Too many light styles on a face at (912.000000, 1944.000000, -221.000000)
WARNING: Too many light styles on a face at (896.000000, 1944.000000, -279.000000)
WARNING: Too many light styles on a face at (896.000000, 2232.000000, -279.000000)
WARNING: Too many light styles on a face at (897.000000, 1592.000000, -279.000000)
.
WARNING: Too many light styles on a face at (896.000000, 2232.000000, -221.000000)
WARNING: Too many light styles on a face at (896.000000, 1592.000000, -221.000000)
..1
WARNING: Too many light styles on a face at (912.000000, 2238.000000, -225.918060)
WARNING: Too many light styles on a face at (1040.000000, 1896.000000, -225.918060)
WARNING: Too many light styles on a face at (1040.000000, 1886.000000, -225.918060)
WARNING: Too many light styles on a face at (912.000000, 1544.000000, -225.918060)
...2...3...4...5...6...7...8...9...10 (86)
BuildVisLeafs: 0...1...2...3...4...5...6...
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\dr_bank_beta03.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download\maps\dr_bank_beta03.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -novid -noborder -dev -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "dr_bank_beta03"