Burghausen

CP Burghausen (3-Stage Medieval Mode) RC1 (Reupload)

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Gadget

aa
Mar 10, 2008
531
527
A medieval mode attack/defend map with 3 stages. This Beta 2 is pretty much the release candidate but I'd like to get your feedback before I make a final version.

The download comes with a navigation mesh for bots but they are not really smart in medival mode.

The map is now also available on the TF2 workshop so please leave a vote for it: Vote for Burghausen.

Here's a download for the Halloween version.
 
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SSX

aa
Feb 2, 2014
392
411
Really cool map overall, like the idea of a 3 stage Medival mode map.

But I feel as though the last point should be more of a grand area rather than a corner of the map which will probably go under a castle hallway or, something.

Other than that really cool map, like to see this when it's finished.
 

woodx

L1: Registered
Dec 29, 2012
44
22
First point area is great, has nice layout and looks good.
Also, i like blu spawn.
It's hard to say something about other areas, because they are not connected.
 

Gadget

aa
Mar 10, 2008
531
527
First point area is great, has nice layout and looks good.
Also, i like blu spawn.
It's hard to say something about other areas, because they are not connected.

Thanks for taking a look. You might wanna capture the control point to advance to the next stage ;) (alternativly use noclip in the console)

Also arrow ignite triggers are broken in this version - that's already fixed for the next release.
 

Gadget

aa
Mar 10, 2008
531
527
More detailing work done on stage 1:

cp_burghausen_a6.gif

(animated gif)
 

JaCuS

L1: Registered
Jul 1, 2011
39
22
Still waiting for this great map. (like rest of us medieval enthusiasts:D)
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
Updated to Alpha 6. Exteriors on stage 1 and 2 are mostly detailed now. I'm still not totally satisfied with the layout of stage 3, though.

Known bugs in this version:

- I forgot to remove a clip brush near control point B

I like stage 3