MVM Population file help

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George The Spud

L1: Registered
Nov 12, 2013
7
0
Sincere greetings my fellow ladies and gentlemen. Do forgive me if I've posted this request for help in the wrong forum, but it is in relation to a tf2 map that I am constructing, so this seemed like the natural place to start looking for assistance.
I desire to create mann vs machine maps along with their own exclusive population files. I for the most part understand how these population files work, but there is one thing that I just cannot seem to figure out. How does one create custom GIANT robots within the population file? I gave the robot_giant.pop template population file a good look up and down, yet it would seem that nothing is different between these robots and standard ones. It would seem that by simply loading templates from this robot_giant.pop population file turns the robots into giants.
And now I ask for this forum's assistance. Is it possible to create giant robots without having to load them in as templates? If not, then how does one create their own custom templates for giant robots? Please go into detail in regards to file directories and names and such.
Thankyou.
 

henke37

aa
Sep 23, 2011
2,075
515
The differences are:
  • Different hud icon, tagged so that the game knows it's a big one
  • Different footstep sounds
  • Model is scaled up
  • Different model with distorted proportions of the head
  • Attribute changes

It should be fairly easy to hunt down how all these things are done.
 

Turbo Lover

Fight me under Glasgow Central Station
aa
Feb 15, 2011
333
344
83aDY.png


Giving your robots Attributes MiniBoss makes them Giant, though it doesn't do everything for you.
You'll need to manually change the Health, movement speed, knockback resistance, airblast resistance and footstep sounds.

83aSK.png


As for adding your own templates, you can create a Templates section within your mission popfile (Before the waves) and add your own custom templates there.
 
Last edited:

George The Spud

L1: Registered
Nov 12, 2013
7
0
83aDY.png


Giving your robots Attributes MiniBoss makes them Giant, though it doesn't do everything for you.
You'll need to manually change the Health, movement speed, knockback resistance, airblast resistance and footstep sounds.

83aSK.png


As for adding your own templates, you can create a Templates section within your mission popfile (Before the waves) and add your own custom templates there.

Thank you very much. This has been extremely informative.
 

George The Spud

L1: Registered
Nov 12, 2013
7
0
The differences are:
  • Different hud icon, tagged so that the game knows it's a big one
  • Different footstep sounds
  • Model is scaled up
  • Different model with distorted proportions of the head
  • Attribute changes

It should be fairly easy to hunt down how all these things are done.

All of these were fairly easy to accomplish indeed, my main problem was that despite my best efforts to make a robot "appear" as if it were a giant, they would still receive buffs while carrying the bomb, which was a problem.
I thank you kindly for your assistance regardless.