New skybox

Ida

deer
aa
Jan 6, 2008
2,289
1,372
This looks great! The planets in the background really make it something special, but I think the red planet looks a bit stretched. Maybe it's just the angle...
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Europa and Mars?

Your map reminds me a lot of halo -- maybe its just that green teleporter thing...
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Edit 1: Quick question, does this have to go in tf/materials or can I put it in tf/materials/custom ?

*jaw drop* I will find some excuse to use this skybox :) Well done m8.
 
Last edited:

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
No offense, it would be a great UT skybox but you should do an effort to make it look TF2-ish. Also night maps don't work.
And that map is from UT if I'm not mistaking? Why not do the same effort and make a new map FOR tf2 (IF that actually is a UT map)
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
No offense, it would be a great UT skybox but you should do an effort to make it look TF2-ish. Also night maps don't work.
And that map is from UT if I'm not mistaking? Why not do the same effort and make a new map FOR tf2 (IF that actually is a UT map)

Not sure what you mean by night maps don't work. We've tested it on server and there are no problems. You have to play with the lighting some so that you can see the players better but that's about it.

It's just a different theme is all. Kinda of a nice change of pace since alot of the TF2 maps seem very similar in there appearance.

I do plan to do a custom space map and I only tweaked this one because it's nominated alot on my server and I couldn't stand playing the map they way it was. I added additional routes out of the base, made the middle section a bit more fun instead of a big dirt field where snipers just pick people off all the time, added some my dynamic floating cliffs with some rocks to hide behind, stuff like that. Everybody seems to really favor the changes.