Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Improved the Backpack UI
    • Added page buttons for all pages
    • Removed prev/next buttons
    • Updated the drag/drop behavior to interact with the page buttons
  • Strange quality items can now be placed on the Steam Community Market
  • Added a "Show Untradable Items" checkbox to the recipe UI.
  • Added the smoke effect to The Soldier's Stogie
  • Added the InfoShow 2014 community event medal
  • Added Crate #82 and Crate #83 to the drop list
  • Crate drop rates have been significantly lowered
  • Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
  • Virtual Reality mode
    • The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
  • Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
  • Updated The Gunboats so they can be used in Medieval mode
  • Updated the Wrangler so Strange parts can be applied to it
    • Strange parts only increment if a Wrangler-controlled Sentry does the scoring
  • Updated Chemistry Sets
    • Started dropping Series 3 Chemistry Sets with an expiration date
    • Retroactively added Series tags to older Chemistry Sets
  • Fixed a client crash related to killstreak effects
  • Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
  • Fixed hats not dropping into the world when players are killed
  • Fixed the Jarate effect not being displayed on some cosmetic items
  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
  • Fixed flashlight shadows projected on players for Linux and Mac clients
  • Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
  • Fixed The Doe-Boy using incorrect team materials
  • Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
  • Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
  • Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their MinigunsFixed the Huntsman charge bar being misaligned

Source: TF2.com
 
Apr 14, 2013
663
343
  • Fixed hats not dropping into the world when players are killed
Wait what?

  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
Even wierder.

You're NOT supposed to be able to turn without the gunboats.
(which, speaking of them, are actually completely broke. You could'nt actually TURN with them)
 

seth

aa
May 31, 2013
1,019
851
Apr 14, 2013
663
343
so apparently I had a "bad" computer.. I thought a standard (core i5, 3gb ram, some random intel graphics card) non-upgraded 2-3 years old computer counts as "good", but it turns out it isn't...
now I'll just go to troll some people, charging in circles on porpose just for fun
Valve broke the targe completely now
Thanks valve, for breaking more stuff espacialy for 1st april
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
No, it's the reverse taka. High framerates increased turning ability previously, but now no longer matters. Unless your computer had so low frames that this update improved your turning ability, in which case you will only be able to turn as much as the rest of us.

Well, the rest of us that don't have controllers or scripts. Those still work.
 
V

Valkyrie

Well, you could easily just download a script for turning with the charge n targe, it would give almost instant 180's so who cares
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
The hats dropping thing was probably the reason I used to see cosmetic items hovering in mid air in the middle of nowhere sometimes. At least I hope this means they finally got around to fixing that.

In all seriousness, what WAS up with the flashlight thing? There are no flashlights in TF2. Was this something they were supposed to apply to, like, Half-Life 2 Deathmatch instead or something?
 

henke37

aa
Sep 23, 2011
2,075
515
They like to call all projected textures flashlights.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
There aren't any of those in TF2 either.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Aren't the regular tf2 chadows projected textures? so when they say flashlight shadows, they just mean shadows