CTF The Prestige

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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ctf_theprestige, in honor of the late prestige, master of csf

by Sebastian Grus


A single-flag invade map based loosely on the CSF (Capture Some Flags) gamemode developed by MangyCarface and furthered by Prestige/Peegrits/Peegurts. One neutral flag, three capture points for each team; capture the flag at each of the enemy's points to win.

One of the few maps I've made without a theme in mind, but I think Hydro or something industrial will fit it well. We'll see what happens when I get to detailing it.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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First release

Very little entity balancing, the capzones instantly go to the next location, no flag respawn delay, no announcer, the momentary_rot_buttons constantly vomit into the console (but I blame Snark for that); I'm surprised the thing even works. We'll see how it plays.
 

Berry

resident homo
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Dec 27, 2012
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Wow, I've had csf_prestige stuck in my head for months, looks like you beat me to it though. :O

(I know you've been working on this and posted some WIPs though, but you never said it was called prestige!)
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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It was either that or tamikeecho; either way the name's not final, so you can go ahead and steal it if you like. I'll come up with something else.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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i dislike the name because it reminds me of something i hate
 
Mar 23, 2010
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i need this map in my life
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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a1a

do your job, VIDE
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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a2

made defense a bit easier (hopefully) with some layout changes, fixed blu capzone, flag is now neutral when dropped, lowered respawntimes
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Rofl holy crap this is so bad

22:13 - Seba: basically my options are 1. make it 5CP; 2. make it one-way invade; 3. shorten the fuck out of it

Prestige says mid is the best part of this, so I'm like halfway there to a good 5CP map. Making this into 5CP wouldn't be hard but eh, it isn't that exciting.

One-way invade would probably be the most appropriate thing to do, since it would solve 90% of the confusion and keep it flag-based, which is what I want to do.

I want to try to shorten it a bit, make the distances between capzones smaller, maybe have all of them active at the same time? That'd require reworking the entire map though, and I'm not sure I want to abandon this.

No matter what happens though I'm removing the gimmicky arrow/shield thing (sorry babe), it was definitely only confusing people. Boring cappoint holograms here we come .-.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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22:24 - peegurts: the mid that never ends idea
22:24 - peegurts: april fools