Cliffs

Axsel

L1: Registered
Aug 31, 2013
2
0
Hi. So I'm working on my first "real" map. It's a CTF map using the Japan resource pack. The idea is to make a 2fort-like map that plays well and looks good.

The map's setting is on two dojos (spelling?) on a cliff in the mountains. The tree is there for scaling purposes, I'm not detailing yet, obviously. :p

So, I was wondering how a cliff can be achieved without showing the odd portion of the skybox with no texture. I've seen this done in maps like ctf_aerospace and the like before. Pictures below.

V5pBQdJ.png

lViTfh8.png
 

henke37

aa
Sep 23, 2011
2,075
515
Put some ground in the 3d skybox area.