- Aug 31, 2013
- 2
- 0
Hi. So I'm working on my first "real" map. It's a CTF map using the Japan resource pack. The idea is to make a 2fort-like map that plays well and looks good.
The map's setting is on two dojos (spelling?) on a cliff in the mountains. The tree is there for scaling purposes, I'm not detailing yet, obviously.
So, I was wondering how a cliff can be achieved without showing the odd portion of the skybox with no texture. I've seen this done in maps like ctf_aerospace and the like before. Pictures below.
The map's setting is on two dojos (spelling?) on a cliff in the mountains. The tree is there for scaling purposes, I'm not detailing yet, obviously.
So, I was wondering how a cliff can be achieved without showing the odd portion of the skybox with no texture. I've seen this done in maps like ctf_aerospace and the like before. Pictures below.