Adding custom music?

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
I've searched every nook and cranny of the sdk community and have yet to find any accurate information on how to add custom music into sdk.
It might be that valve messed with the folders or something but idk, but I put my .wav file into my common/tf2/tf/sound folder, but it isn't showing up in sdk. also there isn't a sound folder, or any type of media or resource folder in my username/teamfortress2 folders. halp plox
 
T

The Asylum

We dont use sourcesdk anymore, lmao

Try putting it in another folder, ie: common/team fortress 2/tf/sound/newfolder
 
Jan 8, 2011
397
393
Custom sounds have to be in a subfolder of the sound folder. I don't think it will show up on the sound browser even if it's in a folder though - you have to just reference the file directly (so something like mysound/placeholder.wav).
 

henke37

aa
Sep 23, 2011
2,075
515
Audio is one thing that doesn't need to be available until the game loads the map. You can pack it after the rest of the compilation and ignore manually adding it to the game folders.
 

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
Custom sounds have to be in a subfolder of the sound folder. I don't think it will show up on the sound browser even if it's in a folder though - you have to just reference the file directly (so something like mysound/placeholder.wav).
how do I reference
 
Jan 8, 2011
397
393
Well I mean if you're using an entity to play the sound (e.g. an ambient_generic) then in its Sound Name field you have to put in the sound's filepath (myfolder/mysound.wav).