Skyscraper props/textures

Aug 23, 2008
404
380
Okay, so cp_rooftop is coming along nicely, but I've run into some limitations with how the exterior of the map is detailed, largely to do with the lack of soho style skybox props/skycards/textures. The following screenshots show some of what I'm dealing with:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Basically, the urban skyscrapers from mannhattan aren't really optimal as skybox props for this map for a variety of reasons. For mannhattan, they were put quite a bit off in the distance and at a significant height (so you'll never see the nonexistent rooftops of the skyscrapers), so that the lower res of the textures don't necessarily impact the visual look. Additionally, the reflections on the buildings are super distracting up close (they ripple). I'm okay with scattering a few of the props around the map, but optimally I would have a series of skycards or skybox props that match the soho aesthetic between the detail space and the urban props to make the transition less jarring.

So here is what I'm looking for:

1) Urban skycards. It would be best if they are fairly small lengthwise (think the alpine skycards from lumberyard/process) so that I could intermingle them and combine them to cover open spaces in the interior detailing, as well as matching up with the koth_king visual style (or at least, the cribbed version I'm using for this map).

2) Skybox skyscrapers. Again, they need to match up with the koth_king/rooftop theme somewhat (compared with the mannhattan skyscrapers), while also being fairly high res as they will be seen quite frequently from anywhere on the map. Multi-use is best, so I can intermingle them throughout the exterior of the map.

3) Skyscraper wall textures. I've been working to implement some recombinations of soho textures for some of the taller buildings in the detail area with mixed results, and I'm looking for more of the same sorts of textures to create some interesting buildings throughout rooftop. I've been looking at mirror's edge for some inspiration and they have a bunch of really simple textures that create visually interesting buildings quite quickly (a pack of images to look at). These textures would, hopefully, be able to make towers in one or a couple of brushes, while also playing well with the tf2 concrete textures I have throughout rooftop.

I understand that this is a pretty sizable project. I'm super flexible on whatever anyone is willing/able to do for rooftop, if someone can make any of the above I'll take a look at implementing them, and work with the creator to improve them. Obviously, you'll be credited on any version of the map I launch with the assets included, etc etc.
 
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Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
Hey
So for 1. and 2. you just need sky cards am I right?
I could maybe knock something up if that is what you want, I also had the idea of some silhouette 3d buildings for skybox maybe?
 
Aug 23, 2008
404
380
Yes, full 3D buildings, but hopefully better matched to the soho/rooftop visual style. There are quite a few props to scatter on the rooftops, what I really need are 3d skybox models that match with the visuals. Just to be clear, this is all pretty up in the air. Skycards could work, props could work, its just about seeing what gets made and then trying to tinker with it til it fits the map.
 

Kingdom

L1: Registered
Feb 25, 2014
40
12
Very, very interesting map. As a complete mapping noob I can't speak for your fancy skyboxes or skycards, but what I can understand is textures. Just tell me the file format and size and my photoshop skills are at your disposal. If you wish I could also make you some ads or posters to put on All those blank walls.