How to create simple slopes

talesrune

L1: Registered
Mar 7, 2014
3
0
Hi,

I was making stairs for my map. However, the hammer editor froze at PortalFlow when compiling the map. It was probably due to too many brushes when making the stairs. So I decided to make slopes instead of stairs to reduce the brushes and faces. I was googling but no one has the tutorial of making slopes, only stairs. How to make slopes? Not the kind of slope for surfing, just a simple slope.
:O
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Clipping tool my friend.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
Speaking of the clipping tool, you can also use that to drastically reduce the triangle count of your stairs. Assuming your stairs consist of boxes, you can cut them in half like this:
7njAH.png


... To get this:
7njDz.png


Most importantly tho, you need to func_detail brushwork with a lot of detail - like stairs. It will make it much easier for hammer to compile proper portals.
 

henke37

aa
Sep 23, 2011
2,075
515
You mean vbsp and vvis.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
I just want to point out, that even though Hammer begins "Not Responding" it more than likely hasn't frozen. The compile is just taking too long to update the window with new information so Windows considers it frozen. Hammer will quite regularly stop responding even for my short <1 minute compiles, and in my 10+ years of mapping I think I've only had a compile actually freezecrash maybe 3 or 4 times.
 

Bombcartography

L1: Registered
Aug 28, 2013
25
7
To add to what ABS said, I always time the compiling with the stopwatch on my phone. Then I go do something else because "a watched pot never boils". This way if all my compile times have been about two minutes normally then I hit one that is taking five minutes or more, then I can safely assume it probably crashed.

For making slopes, just make a brush and use the clipping tool:
https://developer.valvesoftware.com/wiki/Hammer_Clipping_Tool

I prefer making triangular brushes with the clipping tool because you can stretch them back and forth and they stay on the grid. Irregular shapes will come off the grid if you re-size them.

Keep the angle of the slope at or below 45 degrees or else the player can't go up it. Here are some dev wiki pages that discuss maximum slope angles.

https://developer.valvesoftware.com/wiki/Dimensions
https://developer.valvesoftware.com/wiki/TF2/Team_Fortress_2_Mapper's_Reference