[WIP]CTF_BankJob (BIG UPDATE!)

ArsenaL

L1: Registered
Jun 7, 2008
49
42
It has been a while :) i had a massive stick thrown in the spokes of my mapping bicycle due to work shortly after the original post. It was more like a log but you get the picture. Anywho.. here's the original post of my map (first one :) ) if you would like to refresh your memory.

http://forums.tf2maps.net/showthread.php?t=2446&highlight=ctf_bankjob

I'm in the military and stationed in South Korea right now so life can get kind of hectic and mess up my mojo occasionally. OK!!! SO a few weeks ago i really sat down and starting digging in deep with this bad boy. I took everyone's advice and did (what i feel) was the best for the map. I spent a few days reading, reading and reading some more in an attempt to teach these tools to myself. Anyway, enough chit chat. Here's updates to the previous pictures, some new ones, and explanations! Here we go! :thumbup:

(please excuse the brightness differences... i'm still trying to get the lighting down.. i'm almost there. i had to turn my brightness up/down so you can see certain areas.)

Thanks to Juice for the asphalt/road textures. I changed the road one a bit so i could make my parking lots. if you want it to include in your package let me know man! thanks! :)

Thanks to Brainsample for the car models :)

BLU spawn area. Less lighting in these areas now.
ctf_bankjobparking0000.jpg


BLU Vault. Have 2 different ideas for this area. This is just a preview of the look i'm heading towards.
ctf_bankjobparking0001.jpg


BLU Vault, teller/lobby area. Spawn is just to the left of vault door. If you remember before (or click the above link) then you know this was just a round wall with nothing sticking out. In the process of modeling gold bars & cash registers for this area. bars go in the vault.. of course. The teller area will have cash registers / seperators on the desktop between each station / a "money slot" for your transactions :) the office near the resupply room on 2fort's basement has something similar on the window. My slot will be going under the window, not through it. Oh chairs will be here as well :) (other side of glass wont be a playable area.. its just eye candy)
ctf_bankjobparking0003.jpg


BLU lobby area.. there will be those metal bars with ropes that banks use to seperate the waiting lines. One for blue, one for red.
ctf_bankjobparking0004.jpg


BLU lobby again (compare to old picture)
ctf_bankjobparking0005.jpg


View from BLU Battlements (compare to old picture)
ctf_bankjobparking0008.jpg


BLU Battlements again... the 3d skybox you see is a placeholder.. was just experimenting with getting the ground textures outside matching perfectly.. and the "city" atmosphere. It will be split in the finished product to be divided BLU/RED of course. Right now its mixed and there for my education :) it is helping me learn a lot about sun placement.. that's for sure..
ctf_bankjobparking0009.jpg


Warehouse/Loading dock towards BLU bank/parking lot. The buildings you see with dev textures i have big plans for.. (4 total buildings) the ideas i have for them are going to be a real treat :) i hope you like it.
ctf_bankjobparking0010.jpg


BLU Parking lot. I'm trying to make a yellow texture right now and i'm experimenting with bump mapping. For the most part i have it down, but my first prototype made the parking blocks look like spongebob squarepants... the texture on there now is a placeholder and is in the game already.
ctf_bankjobparking0011.jpg


In the warehouse/loading dock. 2nd floor.
ctf_bankjobparking0015.jpg


The loading dock, first floor (compare to before)
ctf_bankjobparking0017.jpg


My 25ft flatbed trailer! Yes... i made the whole thing with just brushwork.. lol. It looks fine as it is, but if i get the time i'm going to make an actual model. The light hits it at a funny angel.. thats why you see one of the rims in the back like it's glowing. i'm going to move it (plus my sun needs to be repositioned...)
ctf_bankjobparking0018.jpg


opposite side of loading dock
ctf_bankjobparking0019.jpg


wtf.. this truck all the sudden became glazed over.. just for your amusement, i already fixed it lol.
ctf_bankjobparking0020.jpg


RED Parking lot.
ctf_bankjobparking0021.jpg


grass in the parking area is a displacement .. really has a nice look to it i think.
ctf_bankjobparking0023.jpg


RED parking lot again
ctf_bankjobparking0022.jpg


RED Lobby. The teller area in here is going to be adjusted a little so its not so HL1 looking. Its way too ... blocky.. and makes for bad shadows.
ctf_bankjobparking0028.jpg


RED spawn area... should i use a wood for their pillars & borders?? i had a darker concrete before but it has a nasty reflection with cubemaps.
ctf_bankjobparking0030.jpg


RED Vault
ctf_bankjobparking0031.jpg


some more parking area/grass for RED
ctf_bankjobparking0024.jpg


exit of red base (right side)
ctf_bankjobparking0026.jpg




Well hopefully you like the adjustments/improvements i've made. Once again this is my first map, and idc if i decide to not release it.. there will be a finished product :)

____________________

BEFORE COMMENTING PLEASE READ:
____________________

This map isnt even close to being finished.. i know this.. i have a lot of detail to go through still. The interiors of the banks i havent even really touched besides a few fixes/adjustments.

There is a lot of modeling still to be done, mainly by V1c10us who is helping me with testing & ideas. He will be making the gold bar, cash registers, line ropes, and a few other items i need.

Please please please dump all your opinions on me, i want to know all good/bad things. I already have it set how this map is going to play out, but ideas are always welcome :) There's still a few areas i have yet to show. Thank you!!

I estimate .. next weekend i will probably have a beta version to release for gameplay testing. If i get enough people that want me to of course. Thank you all for your input last time, and now that i have more time to work on it, i'm hoping i can produce a good map for everyone!
 

drp

aa
Oct 25, 2007
2,273
2,628
i love seeing new environments!

will look forward to updates.

screen shot #3 reminds me a lot of the ctf_well from tfc.
 

ArsenaL

L1: Registered
Jun 7, 2008
49
42
some additions from today..

please more comments.. =/






red ropes.. also decided to round off teller area. the jagged edges just werent cutting it

ctf_bankjob0011.jpg


blue ropes..
ctf_bankjob0008.jpg


annnnd my COUCH!!! from brush work :) pillows are displacements look pretty good up close. you can barely tell its brush work when in game. next i need a tiny plant hmmm.. and some magazines and a coffee table.. the lobby is taking shape!!! ok well i have to go work on the blue textures and upload more pictures .. internet is slow tonight.
ctf_bankjob0009.jpg
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
That's some awesome brushwork on your couch. Very well done!

You may have noticed it, but you seem to have forgotten to put any slack on one of the red ropes.
 

ArsenaL

L1: Registered
Jun 7, 2008
49
42
That's some awesome brushwork on your couch. Very well done!

You may have noticed it, but you seem to have forgotten to put any slack on one of the red ropes.

yes lmao.. as soon as i submitted the reply to this i saw it.. i had another picture on this that showed about 5 ropes with no slack.. that puppy got deleted.. already fixed it lol. thanks :)
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
/impressed. Did you really make that couch from must brushes? It could easily be a model :) Also, I think you should really consider adding an intro movie. The black and white old film style would be absolutely perfect here! Keep up the good work m8 :)
 

ArsenaL

L1: Registered
Jun 7, 2008
49
42
Blue couches added, lobby for both banks is almost complete. I had to scrap the 4 buildings outside so i can re-position them. Both banks are being re-built on the exterior.. mainly the battlements. Before the backhall by spawn went up 2 floors and down a long hall to the battlements. I changed it so there's 2 doorways on the 2nd floor above lobby that lead directly to battlements.

-Battlements extended to make it look like it's PART of the building
-Backdoors added to assist snipers/engineers get in place faster
-Couches complete, re-textured to be darker.
-Re-worked outside design..

I will provide new screen shots and concept pictures of the new outside sometime around tonight.




/impressed. Did you really make that couch from must brushes? It could easily be a model :) Also, I think you should really consider adding an intro movie. The black and white old film style would be absolutely perfect here! Keep up the good work m8 :)

Yeah haha, XSI doesnt work for me.. i dont know why but it just sucks right now.. the mod tool doesnt render anything completely... idk.. i might try blender but i'm not sure. Any opinions on modeling programs?? Plus i like the look :)

Do you know of any FREE modeling programs that are as powerful as 3ds/XSI?
 

timberghost_paintball

L2: Junior Member
Dec 19, 2007
77
200
Blender is probably the best of the free ones, but none of them are as powerful as max or xsi, they cost $ for a reason. But I'm a maya guy so I don't really know much about most of the free ones. I've heard of wings 3d and milkshape but I think they are quite primitive
 

ArsenaL

L1: Registered
Jun 7, 2008
49
42
Some more updates..

Redesigned both bank exteriors
Redesigned all 4 buildings
Added gate shacks for parking lots
Added Sidewalks
Added Roads
Tore apart back ramp area behind spawn and turned it into something more believable

What i need to do still : tear a hole in the ground where the roads are so they are construction sites, add a hole in the ground in the form of either the actual construction site or a manhole. This hole will be dropping into a sewer directy in the middle of the map and will have tunnels dug into it on either side that lead to both vault areas to add a different route and to encourage people coming towards the middle of the map & adding more combat.

PICTURE TIME!

Blue lobby
ctf_bankjob20000.jpg


New external view, Blue
ctf_bankjob20001.jpg


Side of warehouse.. the road that will be under construction.. one on other side of warehouse too.
Hope you like my sidewalk texture :)

ctf_bankjob20002.jpg


Red external

ctf_bankjob20003.jpg


Red lobby
ctf_bankjob20004.jpg


Back stairs for red.. leads to pillbox + backhall behind intel. same for blue
ctf_bankjob20005.jpg



Overhead view of the map so far...

ctf_bankjob20006.jpg



I hope you like! i hope more people start looking at this thread lmfao...

Next update in a few days!!!
 
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laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
I don't like the "RED" and "BLU" on the sofas.
 

oxy

L5: Dapper Member
Nov 27, 2007
208
30
I think he means the words/logos 'red' and 'blu' and I would agree. They just look out of place and a bit off. Other then that things are starting to shape up pretty well.
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
I think he means the words/logos 'red' and 'blu' and I would agree. They just look out of place and a bit off. Other then that things are starting to shape up pretty well.
Hahaha, that's correct. Me trying to give constructive critisism while half-asleep = :confused:
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I'll have to agree that the RED and BLU logos don't fit very well on there. Making it all completely blue/red would probably look better.
 

ArsenaL

L1: Registered
Jun 7, 2008
49
42
New Pictures and the SANVICH SHOP!

Hello everyone!! First off.. thanks to the encouragement so far and opinions. Please keep them coming i check this website constantly hoping somebody has been looking at this thread :D

Here's some new updated stuff!

first.. the couches.. are they better like this or should i make it all the EXACT same shade of blue? i removed the "BLU" and "RED" logos. (before & after)

Before..
ctf_bankjob20000.jpg

ctf_bankjob20004.jpg


After..
ctf_bankjob20000-1.jpg

ctf_bankjob20024.jpg

ctf_bankjob20001-1.jpg


What do you think???? Without the logos i feel it needs to be the same shade..

above BLU lobby
ctf_bankjob20012.jpg


BLU Lobby
ctf_bankjob20002-1.jpg


Blu side offices & Hallways (eye candy)
ctf_bankjob20003-1.jpg

ctf_bankjob20004-1.jpg

ctf_bankjob20005-1.jpg

ctf_bankjob20006-1.jpg

ctf_bankjob20007.jpg



My first attempt at a gold bar. Brush work with specular lighting. I'm thinking i should darken the texture and put a damper on that reflection :|
ctf_bankjob20008.jpg


heading outside
ctf_bankjob20011.jpg


BLU parking lot, new grass texture i made (will upload on site)
ctf_bankjob20013.jpg


a better look at my grass. It's made from scratch, the grass textures that came with the alpine environment weren't what i was looking for. I'm going to be making another version of this texture soon with sprites
ctf_bankjob20014.jpg


Gate shack
ctf_bankjob20015.jpg


the SANVICH SHOP!!!!! mmmmm
ctf_bankjob20016.jpg


i'm proud of my signs :)
ctf_bankjob20017.jpg


DOH!
ctf_bankjob20018.jpg


Red base
ctf_bankjob20019.jpg


Red parking
ctf_bankjob20020.jpg


Red offices
ctf_bankjob20021.jpg

ctf_bankjob20022.jpg
 
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nossie

L3: Member
May 9, 2008
107
4
lolz i love the sandvich shop! pity its out of order :( otherwise its looking like a good map i have to ask tho is the only way into the base via the front entrance? or is there a sewer (like in 2fort) or something along the lines of that
 

ArsenaL

L1: Registered
Jun 7, 2008
49
42
lolz i love the sandvich shop! pity its out of order :( otherwise its looking like a good map i have to ask tho is the only way into the base via the front entrance? or is there a sewer (like in 2fort) or something along the lines of that


I just saw i left the "D" out of sandvich... doh!!! re-doing now.


right now there is the 2 front doors, windows on the battlements for scouts/soldiers/demomen and i am building a sewer that runs through the middle of the map. there's going to be holes in the vaults of both banks that have tunnels dug to these sewers and break through the actual sewer wall. It's going to require a lot of displacement work and detailing so i'm saving it for last. I want to decorate the interiors of both banks first and get all 4 "shops" finished. The next one is going to be tricky :)

Thank you so much for the comments everyone!
 
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