- Aug 11, 2008
- 947
- 560
Submission into the Tale of Two Skillsets Mapping Competition First Half.
Detailing submitted into the Tale of Two Skillsets Mapping Competition Second Half.
Highnoon is a map that is intended to take the style of Standin and expand it to create a larger, more intense feeling map. Most people tend to think that Standin is a map that is rather small, and I agree. So this is larger.
Some focuses of the map are flank routes into the points (Most if not all paths between the points exist in pairs rather than being only one, which contrasts from Standin). I try to also have a general theme of going downhill as you progress from A to C. Finally, I want to express a lot of different gameplay styles in one map, with big cluster fights on B to lots of flanking on A to a tight, long hallway feel on C. I hope the balance of areas in the map gives everyone something that they enjoy in the map.
Detailing submitted into the Tale of Two Skillsets Mapping Competition Second Half.
Highnoon is a map that is intended to take the style of Standin and expand it to create a larger, more intense feeling map. Most people tend to think that Standin is a map that is rather small, and I agree. So this is larger.
Some focuses of the map are flank routes into the points (Most if not all paths between the points exist in pairs rather than being only one, which contrasts from Standin). I try to also have a general theme of going downhill as you progress from A to C. Finally, I want to express a lot of different gameplay styles in one map, with big cluster fights on B to lots of flanking on A to a tight, long hallway feel on C. I hope the balance of areas in the map gives everyone something that they enjoy in the map.
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