3d lighting preview

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I've noted this new camera mode a few weeks back and never really used it, it appeared way buggy. But i checked it today and it was quite useful. There are a few glitches that Valve need to iron out but wholely, the time it could save between compiles seems significant.

It seems to have a problem with horizontal displacements (which are 100% illuminated, regardless) and also brushes don't block light, only recieve it (but understandable considering this isn't actually compiled yet). So light tends to leak through walls. Also the skybox doesn't emit light and light brightness is of course only estimated. But really this seems quite helpful for me getting my lighting completed without compiling so frequently to 2nd check everything.

lighting.jpg


Obviously i'll need to compile to get the lighting correct for sure, but this lets me confidently set up lights in one go and go from there.

You'll find it in your camera mode list..
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Yea, i had noticed it was incredibly dark. Though, at the same time the sky wasn't emitting light. Hopefully if i can get light emitted on most surfaces it'll look decent ingame, since TF2 is supposed to be fairly bright.