KotH Bunkalow

wareya

L420: High Member
Jun 17, 2012
493
191
Bunkalow is a koth map made for four to eight people, from ultiduo to "ultiquads". The main gametype for it is "ultrio/ultitrio", which is two scouts, two soldiers, and two medics, one per team.

Several things for the "ulti___" gamemodes are extremely specific and different from normal KotH. The most noticable ones for a mapper are the inability to re-enter the spawns and the small map size. Surprisingly, bunkalow is actually rather large for an ultiduo map: larger than ultiduo_baloo, which is larger than the original koth_ultiduo.

There were a couple things I really wanted to do with this map. One of them was to have a two leveled control point. Another was to have suspended wooden platforms with ramps that soldiers can surf on. A couple fun things are: scouts can move in a straight line between any two elevated areas without hitting the map's bedrock, and soldiers can go between almost the furthest apart two points of the lower area in one jump and a pogo.

The map was originally meant for ultiduo, and it's my first original TF2 map. I was working on a 2fort classic modification when I started, so because of that and some guidelines on the valve developer wiki I made a rather large play area for traditional ultiduo. Playtesting quickly found that traditional ultiduo's dynamic action didn't happen the same on bunkalow, and that adding in a scout on each team made it a lot more enjoyable. A couple of times people added in demos too, and it was more active, but ultrio seems to play better.

teamfortress.tv thread: http://teamfortress.tv/forum/thread/693-koth-bunkalow-ultiduo-map
 
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V

Valkyrie

This looks good, me and my ultiduo friends will give it a good play over, I will come back with some feedback when we are done :)
 

wareya

L420: High Member
Jun 17, 2012
493
191
Got b2 up.
https://dl.dropboxusercontent.com/u/1811521/koth_bunkalow_b2.zip

- Made spawn exits into mini-highground
- Added one-way window to look out of spawn
- Added a cover thingy to secondary spawn exit

Everything was requested from playtesting. Not content with my window texture; does anyone have a good one for the wrong side of a one-way window with the chickenwire in it? I can make my own better, but it would be nice to use a good one if there already is one.
 

wareya

L420: High Member
Jun 17, 2012
493
191
copying from the tftv thread

koth_bunkalow_b3 is out after several months of hiatus (honestly I was learning hammer)
changelog:
- added a lot of detail around the outside of the map
(if anyone loses frames please tell cuz I can't tell if it affects performance, maintaining 250fps here)
- changed some textures and stuff inside the map so that some angles are more obvious about where you are
- removed my custom stuff!!! that means I shouldn't have had to pack anything, but if you see any checkerboards let me know!!!
download: https://dl.dropboxusercontent.com/u/1811521/koth_bunkalow_b3.7z
egdfgsreg.jpg

https://dl.dropboxusercontent.com/u/1811521/awedffgawefd.jpg
https://dl.dropboxusercontent.com/u/1811521/dsgdfgefd.jpg
https://dl.dropboxusercontent.com/u/1811521/gfhdrtdfgrefdg.jpg
https://dl.dropboxusercontent.com/u/1811521/tyjhrfg4t.jpg
https://dl.dropboxusercontent.com/u/1811521/asdgfergf.jpg
 

wareya

L420: High Member
Jun 17, 2012
493
191
koth_bunkalow_rc1 has no gameplay changes. It just adds a 3d skybox and a soundscape.
There's also a totally incomplete animation thing that happens when a round is won. If it's annoying, or someone can do better, I'm sure it could be changed real easily. Disabling it is a piece of cake in particular.
https://dl.dropboxusercontent.com/u/1811521/koth_bunkalow_rc1.zip

aerg3efd34.jpg

aertsghfd34.jpg

456gwrf45rf.jpg


This should be the final release. I might make another ultiduo/ultrio map in the future, but who knows. Here's the VMF, since I don't intend on maintaining this map any more:
https://dl.dropboxusercontent.com/u/1811521/koth_bunkalow_rc1.vmf.zip

Credits to possiblylethal for doing a little work on the map in alpha when I was sick, once.
 
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