Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,145
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty - No longer gain metal from dispensers when active
  • The Cleaner's Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added Positive Attribute +50% extra ammo
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar's Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy's revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
    Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
    Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
    Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Source: TF2.com
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
Because God forbid Heavies stop referring to their chocolate bar as "bologna."

  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
"Missing"? So, those classes have always had cart lines like the Scout, Heavy, and Sniper have but they just forgot to put them in the game for literally years, and only now did anyone realize it? That's hilarious. Valve's unique organizational structure at work, ladies and gents.

Personally, those lines always annoyed me. What we could really use would be lines for the "Help!" command when standing by the cart, so that they're not stuck using the control point ones.
 
Sep 7, 2012
638
500
"Missing"? So, those classes have always had cart lines like the Scout, Heavy, and Sniper have but they just forgot to put them in the game for literally years, and only now did anyone realize it? That's hilarious. Valve's unique organizational structure at work, ladies and gents.

I guess you missed the kerfuffle a few months ago (maybe closer to a year ago now) when Valve realized they had the wrong version of cp_badlands in the game, and put in a change they thought they had implemented years ago (the clipping on the window bars in the house between the middle cap point and the forward resupply). Needless to say, the competitive community was not thrilled and sent them some suggestive emails intermingled with death threats and the change was reversed. In fact, they took the window bars out completely.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
That's a bit different from missing lines that would play constantly in every payload map. Do they just not have any way of playing the same version of the game that's out in the wild? You'd think someone would check every now and then.