Source 2.0 "leak"

Micnax

Back from the dead (again)
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Apr 25, 2009
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I'm taking it as a grain of salt, but those new engine screenshots look real enough to be the real deal. Or someone has a lot of time on their hands creating a hoax (not the first time it's happened).

At least we'll be moving away from Hammer sometime soon into something better.
 
Oct 6, 2008
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At least we'll be moving away from Hammer sometime soon into something better.

Almost spit out my tea when I read this line above.
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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At least we'll be moving away from Hammer sometime soon into something better.
What you mean "we"? Unless we're all going to abandon TF2 in favor of whatever game they release next...
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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The problem is assuming we wouldn't be using Hammer... "Hammer" is simply an evolution of Valve Hammer Editor which is an evolution of Worldcraft, which was actually designed for making Quake maps before the creator was hired by Valve and it was turned into a Goldsrc editor and they built Half Life using it.
I'm sure whatever we have will simply be the next step in the progression of the editor, just like Goldsrc was slowly morphed into Source, which is slowly morphing into "Source 2"... Valve does not have a history of starting things fresh and new, the old just gets changed. Even during the lifespan of Source it has been altered and upgraded several times with features that don't work on older versions. Heck, even Goldsrc itself was not a scratch engine, but a modification of it's predecessor.
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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what if in an extremely hypothetical situation tf2 was ported to source 2? It'd be a hell of a lot easier than making a tf3
Doing neither would be even easier still.
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
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If Valve is willing to throw money at its fans (see whatever it was they paid out in January) then I bet they'll be willing to throw money into things to throw at the fans until the shit hits the fan.
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
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The problem is assuming we wouldn't be using Hammer... "Hammer" is simply an evolution of Valve Hammer Editor which is an evolution of Worldcraft, which was actually designed for making Quake maps before the creator was hired by Valve and it was turned into a Goldsrc editor and they built Half Life using it.
I'm sure whatever we have will simply be the next step in the progression of the editor, just like Goldsrc was slowly morphed into Source, which is slowly morphing into "Source 2"... Valve does not have a history of starting things fresh and new, the old just gets changed. Even during the lifespan of Source it has been altered and upgraded several times with features that don't work on older versions. Heck, even Goldsrc itself was not a scratch engine, but a modification of it's predecessor.

I would say Portal 2, CS:GO and Dota 2 are all steps towards this engine, and each one seems to feature things that we haven't really seen before that will likely be fully built into the new engine.
 

Freyja

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Jul 31, 2009
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I think it's reasonable to assume we WONT be using hammer. Valve has already created an entirely new interface with engine-backing for SFM that can manipulate props, lights, etc. I fully expect that to be the basis for a fully new world editor.
 

seth

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May 31, 2013
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Maybe I'm the only one, but I've never thought of TF2 as a game needing a major graphical upgrade. Those L4D2 screenies are tantalizing and I would love to see that game with 2.0, but I can't imagine TF2 with upgraded graphics. A big reason why I love TF2 is the rendering of the graphics and textures: the game itself I feel would be downgraded to me if they ported to 2.0.
 

xzzy

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Jan 30, 2010
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Maybe I'm the only one, but I've never thought of TF2 as a game needing a major graphical upgrade. Those L4D2 screenies are tantalizing and I would love to see that game with 2.0, but I can't imagine TF2 with upgraded graphics. A big reason why I love TF2 is the rendering of the graphics and textures: the game itself I feel would be downgraded to me if they ported to 2.0.

TF2's graphics don't need updated, but pretty much everything else about the game certainly does.

T-junction limits, entity limits, hardcoded gui elements, shitty lighting previews in hammer, manual cubemap generation, stickies not working on brush entities.. those are just a few things off the top of my head that mappers care about and need to be modernized.

The network code is showing signs of aging too, the most common problem I see being floating cosmetic items.