KotH prescott

Aug 23, 2008
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My first entry for the Two Skillsets mapping contest. A fairly basic koth map with a badlands inspired central point. The layout is fairly basic to accommodate the large size of the spire, so I'll probably be looking to make some changes that liven things up a bit.
 
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Mar 23, 2010
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competish heatin up. your mapping style has definitely changed/evolved. looks fun.
 
Aug 23, 2008
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Changgeees made. A2: Shortened middle area and spawn area. Changed health pack positions in houses and made them medium. Spire is a little smaller around the spawn side edges for the adjusted size of the combat space.

Map is a soldier paradise. Looking to adjust for other classes, namely scout, with some tricky hops to get around the spire.
 
Aug 23, 2008
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A3 is out. Ground around middle is fully displaced now. Very basic, only really there to ensure smooth movement between lower and higher spaces. Still thinking on how best to maximize scout movement. Smoothed out some displacement ramps to the upper areas.
 

Freyja

aa
Jul 31, 2009
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I haven't had a chance to play this yet, so take this with a grain of salt. I'm not sure this this rock is high as it is for a specific reason.

When running around as a scout, I felt this could be a cool route:

prescott1.jpg


Looking great so far though!
 
Aug 23, 2008
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The rock is mostly to (slightly) block a sniper sightline from the door to the point. But, yes, thats an option as well, and its the sort of thing I'm looking for.
 
Aug 23, 2008
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A4 is out. Lowered rock on the right side for scout jumps, added a set of boxes on the left to give the same jump. Added a fence to the point to block off mini sentry shenanigans (curssseee youuuu miniii sentryyy!). Added some additional geometry around spawn. Extended unplayable space to give more room for detailing.

Map is in a good place. Simple, direct, lots of room for detailing outside of the map while maintaining a very clean interior.
 

wareya

L420: High Member
Jun 17, 2012
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This isn't saying much, and I haven't played the map or anything, but I feel like the mid point structure is a level too tall. Like, the point should be on the same level as the pills and small ammo. The height variation just feels too steep for a lot of classes to handle properly.
 
Aug 23, 2008
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This isn't saying much, and I haven't played the map or anything, but I feel like the mid point structure is a level too tall. Like, the point should be on the same level as the pills and small ammo. The height variation just feels too steep for a lot of classes to handle properly.

In my playtests so far this hasn't been much of an issue. I've seen quite a few different classes on the point that aren't just soldier/scout/demo. In fact, someone mentioned that they might want a third level added, which I'm considering just to see how that would play out.
 
Mar 23, 2010
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during the gameday today, i never found the bottom route appealing. It seems to take longer to get to the point unless you rocketjump and you are at a height disadvantage. But then I went down there once and the map got 50x more fun. so uh yeah, good feedback.
 
Aug 23, 2008
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during the gameday today, i never found the bottom route appealing. It seems to take longer to get to the point unless you rocketjump and you are at a height disadvantage. But then I went down there once and the map got 50x more fun. so uh yeah, good feedback.

Gonnaputthepointinsidethehillmap200Xmorefun.
 
Aug 23, 2008
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A5 is out. A5: Removed bridges to point. Most classes (not heavy, soldier) can make it across the gap to the point by jumping, but its riskier. Replaced brushwork cover in the lower entrance to middle with rocks.

These changes were mostly to incentivize other routes to the point other than left and right. Seems to be working, we'll see how it plays out. I may have to rework the spirals to the point.
 
Mar 23, 2010
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kind of worried about those narrow differences in length confusing players. feel like a lot of hovies and soldiers are gonna try to jump, take fall damage, and then cry :( add a jump pad/fan underneath the gap, obviously.