- Jan 24, 2014
- 5
- 0
Hi everyone. recently I've been thinking about making a payload map. instead of the standard capture point system, where time is added, spawns are moved and the payload cant move back, I was thinking about having a system where you have to capture a fast-capping point (similar to degroot) to open a gate for a time, then push the cart through the gate, with the capture point right after. this could make for some interesting map design, but would be hard to balance. what do you guys think?