How to line up displacement textures

invertMASA

L3: Member
Nov 9, 2013
103
1
Working on a map and have to displacements next to each other, both with the same texture, But I am not able to seamlessly line up the textures. Here is what I have. How would I fix this?:confused:

a066ebd22d.jpg
 

PlipPlop

L2: Junior Member
Nov 18, 2009
51
73
The sides of the displacements have to be the same size. Not sure from this picture if they are, but if so, you can select whichever displacement and click sew and it should automatically blend the textures on the displacements together.
 
Oct 6, 2008
1,947
445
Displacement objects always need to be exact points on the vertex's for them to mesh properly.

To align the textures select 1 then alt+click the next - the two should merge well together.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
these are the three displacements you should have for it to work. you currently only have 2

VF9mc9D.jpg
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
You need to make the red cuts to get it to sew. The blue cuts help you keep vertex density relatively even.
dispcuts.JPG


Edit: Son of a Ninja
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Select the two faces and open the face edit thing and make their x/y offsets, scales and world/face checkboxes match.
 
Mar 23, 2013
1,013
347
Perfect! Thank you guys soo much!

There was a much easier solution, I'm kinda suprised how no one metioned that yet.
Just select the displacment a the right at the texture tool, hold ALT and then apply the texture on the left displacment. now the texture will be alinged perfectly to the selected face.
On this way you can aline textures easily around corners as well
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
There was a much easier solution, I'm kinda suprised how no one metioned that yet.
Just select the displacment a the right at the texture tool, hold ALT and then apply the texture on the left displacment. now the texture will be alinged perfectly to the selected face.
On this way you can aline textures easily around corners as well

That won't work if you want the displacement to be anything other than completely flat because the vertices won't line up - there'll be no way to make a seam between the two displacements.
 
Mar 23, 2013
1,013
347
That won't work if you want the displacement to be anything other than completely flat because the vertices won't line up - there'll be no way to make a seam between the two displacements.

Ah woobs I thought he couldn't aligne the texture, but it was the alpha which didn't x)
my bad