- Apr 23, 2013
- 165
- 74
So I'm working on my MvM map and these are the first two areas, from Hammer.
There are no trees, plants and details yet. It's just the raw layout (albeit textured because I have never been able to map efficiently by making dev-textured brushes first)
I obviously intent to place fences, broken ruin-walls and more cover for the players. But I think it's better to simply test the map and see where people instinctively go for holdout.
Any advise? Alias has already advised me to place rocks or something to make sure players don't have the feeling they're just fighting in a big square.
https://www.dropbox.com/s/kh2qwqtta3nmbwp/mvm_inca1.jpg
and the next area:
https://www.dropbox.com/s/markb63i1l9ne2b/mvm_inca2.jpg
There are no trees, plants and details yet. It's just the raw layout (albeit textured because I have never been able to map efficiently by making dev-textured brushes first)
I obviously intent to place fences, broken ruin-walls and more cover for the players. But I think it's better to simply test the map and see where people instinctively go for holdout.
Any advise? Alias has already advised me to place rocks or something to make sure players don't have the feeling they're just fighting in a big square.
https://www.dropbox.com/s/kh2qwqtta3nmbwp/mvm_inca1.jpg
and the next area:
https://www.dropbox.com/s/markb63i1l9ne2b/mvm_inca2.jpg