CTF ctf_sergis_72

Sergis

L666: ])oo]v[
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Jul 22, 2009
1,874
1,257
ere we go
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2 hours of going
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5h in, taking a break now
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8 hours of work total and a playable version is ready. I considered adding angled buildings and something to have displacements, but that doesn't quite fit into the map idea so I'm going with the classic orthogonal look instead.
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well, wasting pretty much a whole day fighting the servercrash and the map not quite working as it should kinda ruined my speedmapping mood so I'm done here. I do like my vents and intel room and will probably give the ideas of this map another shot in another 72h contest. I guess I could submit what I have but it just wouldn't be what I'd have wanted to submit.
 
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