Gamemaster1379
L1: Registered
- Mar 7, 2010
- 17
- 11
Forgive me if this isn't an appropriate place to post this (if it isn't, please delete this).
For anyone who is looking to enter this contest, but doesn't have any plans yet. I am working with a team right now for a custom MVM map. The map's theme is that of a historical museum based on the history of TF2 itself (primarily hitting on major update content, etc). We have a few hands on board that are capable of contributing to the map, but we do not have anyone with the skills of making the map itself (none of us are skilled or oriented with Hammer).
While none of us have map making skills, we will be able to contribute in other ways. One modeler has offered to make custom assets on an on-need basis, and I will personally be doing all the mission writing (I do it all from scratch, no mvm.tf generators). Other flavors, such as graphical art or sfx can be provided on an on-need basis.
A few top-down perspective layouts have been mulled over by a modeler and myself, but nothing is final. There is a foundation there is a mapper wants to just pick up and go, but modifying the design is not out of the question.
If anyone is interested, I have a post about it over in the requests forum here. Slightly more detail is posted there, and a link to my Steam ID is also available.
Forgive me if this isn't an appropriate place to post this (if it isn't, please delete this).
For anyone who is looking to enter this contest, but doesn't have any plans yet. I am working with a team right now for a custom MVM map. The map's theme is that of a historical museum based on the history of TF2 itself (primarily hitting on major update content, etc). We have a few hands on board that are capable of contributing to the map, but we do not have anyone with the skills of making the map itself (none of us are skilled or oriented with Hammer).
While none of us have map making skills, we will be able to contribute in other ways. One modeler has offered to make custom assets on an on-need basis, and I will personally be doing all the mission writing (I do it all from scratch, no mvm.tf generators). Other flavors, such as graphical art or sfx can be provided on an on-need basis.
A few top-down perspective layouts have been mulled over by a modeler and myself, but nothing is final. There is a foundation there is a mapper wants to just pick up and go, but modifying the design is not out of the question.
If anyone is interested, I have a post about it over in the requests forum here. Slightly more detail is posted there, and a link to my Steam ID is also available.
This is very much collaboration, sorry. Anyone who takes this up as their contest entry will hit the collab rules and be DQ'd.
All custom content must be publicly released before the contest deadline. Unless it is made solely by you, then you do not have to release it. If someone else makes it for you, the assets will need to be released publicly at least 1 month before the end of the deadline.
To note, this is important to decide the balance on an mvm map. Its equaly important to the red/blue win ratio.I think these needn't be explicit rules, in the same way as we dont specifically need to state that you shouldn't be able to get outside standard maps.
Keeping sightlines, choke points, and height advantages straight would get me all muddled and bogged down I think.