- Oct 6, 2008
- 1,947
- 445
Ok been bashing head on wall for the longest tie now for spawns that aren't working.
eg. Red second point firing correctly - blue coded in the same way except that it's blue keeps sending players to the 3rd point not blue 2nd - onlt seems to effect the blue team.
I have ent_draw_message thing to see that entities are firing but is there some way yo get the entity message to stay on the screen longer - I can't get to the spot before the name falls off the screen or is there a way I can get these messages to appear in console?
Also been mapping via hammer.bat and all of a sudden it's starting to become very buggy - any ideas? maybe the two issues are somehow connected - although it appears connected somehow it isn't getting exported to the bsp file?
eg. Red second point firing correctly - blue coded in the same way except that it's blue keeps sending players to the 3rd point not blue 2nd - onlt seems to effect the blue team.
I have ent_draw_message thing to see that entities are firing but is there some way yo get the entity message to stay on the screen longer - I can't get to the spot before the name falls off the screen or is there a way I can get these messages to appear in console?
Also been mapping via hammer.bat and all of a sudden it's starting to become very buggy - any ideas? maybe the two issues are somehow connected - although it appears connected somehow it isn't getting exported to the bsp file?