Attack/Defend Problem

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ChuckSpurgeon

L2: Junior Member
Jan 6, 2014
52
10
BRAND new to mapping, so if I missed a tutorial/video somewhere, I'd appreciate just a link and I'll take a look.

Otherwise...

Trying to make an attack/defend map with two cp's. When testing, I spawn as blue and immediately lose; when spawning in as red, I immediately win.

How do I:

  1. Stop the insta-win / insta-lose and...
  2. ...set a timer for blue to capture the points? ("blue starts with 6 min to get cp1, if captured, 6 min is added.")?

Thanks, guys!
 

henke37

aa
Sep 23, 2011
2,075
515
  • Set the team_control_point_master entity to suppress automatic wins for RED.
  • Use a team_round_timer entity to do the clock.
  • Use a game_round_win entity and I/O to do the RED victory.
  • Use I/O to add time to the timer.
 

ChuckSpurgeon

L2: Junior Member
Jan 6, 2014
52
10
I'll follow your directions--thank you, Henke!
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
NOT better yet, as it's better to learn the proper way before relying on tools to make it easier. If you don't know how it works and just copy and paste it in, when you have an issue with it, you won't have any idea how to take care of it.

Same for doors and everything else in that pack. Learn how to do it the right way, and then use it to save time.

But it really is an awesome resource that I'd recommend to anyone mapping for TF2.
 

ChuckSpurgeon

L2: Junior Member
Jan 6, 2014
52
10
Well, I'm about to start learning about doors...but, thanks again, Henke! Your instructions were exactly what I needed!

Thanks for the resource, Captain_Clam--and yes, Crash, I'd like to learn how stuff works. It's best. :)
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
NOT better yet, as it's better to learn the proper way before relying on tools to make it easier. If you don't know how it works and just copy and paste it in, when you have an issue with it, you won't have any idea how to take care of it.

Same for doors and everything else in that pack. Learn how to do it the right way, and then use it to save time.

But it really is an awesome resource that I'd recommend to anyone mapping for TF2.

To further this, it's likely you will want to attach I/O to logic entities, doors to points or even make the map logic different in certain ways. When I started using ABS, I didn't know what the hell I was doing and it hurt.