- Oct 14, 2011
- 72
- 4
Im using trigger_multiple to reduce player's HP.
When trigger is setting player's HP (with SetHealth command; launched only once; OnStartTouch), player is "thrown" like with sourcemod admin command !slap (you know, player is pushing/throwing/flying when you spam !slap command).
Im reducing player's HP on spawn and it looks really bad.
On every round start at respawn players are "thrown" into air onto 1-3 feets.
I tried with invisible block (clip texture) above heads and it works, but it blocks normal jumping.
Is any other way to solve this problem? Maybe freeze player before SetHealth execution... or something.
When trigger is setting player's HP (with SetHealth command; launched only once; OnStartTouch), player is "thrown" like with sourcemod admin command !slap (you know, player is pushing/throwing/flying when you spam !slap command).
Im reducing player's HP on spawn and it looks really bad.
On every round start at respawn players are "thrown" into air onto 1-3 feets.
I tried with invisible block (clip texture) above heads and it works, but it blocks normal jumping.
Is any other way to solve this problem? Maybe freeze player before SetHealth execution... or something.
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