How to disable entities on round start?

Mar 23, 2013
1,013
347
I have two entities (game_text) that I want to disable/kill on round start.
These are enabled by default.

I tried with logic_auto to kill them OnMultiNewRound but it doesnt work.
It seems OnMultiNewRound is not working in TF2 (OnNewGame, OnMapSpawn works - tested).

Is any way to disable/kill that game_text entities on round start?

Why do you want to kill it on roundstart? that means it will never be in the game so just delete the entity? What is its purpose?
 
Mar 23, 2013
1,013
347
That two entities are as Welcome Message - for blue and red team, separated.
I want to have them Enabled only for "Waiting for players" time, before first round starts.
And for Tournament mode, before match starts.

I see. maybe the multiNewRound dosnt work cos latly when I launch a map by myself the HUD is like in tournament mode and this changes maybe somethign with the logic_auto?
Anyway, how about you put a trigger at spawn which kills the entity as soon the player spawn?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
You could try using a team_round_timer with a 1 second setup time that removes the game_text OnSetupFinished. The timer shouldn't elapse during waitingforplayers, so it will only come into play during the real round.