PL auriferous

Oct 6, 2008
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Blue is trying to get the payload to their get-away truck at the top of the canyon.

Payload loops in places to force both teams to attack and defend in places.

Standard payload model being used until I get the custom model working again.

Please let me know how you like it or how I can improve it thanks!
 
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V

Valkyrie

can you give a top down screenshot so we can see the whole map?
 
Oct 6, 2008
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Top shot added for you Valkyrie.
 
Oct 6, 2008
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A3 is now out
 
Oct 6, 2008
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Need you opinion how how to implement (?) a suggestion I got.

If you look at the top down shot in the upper left corner - it has been suggested that I put in an alternate route for the payload. I'm aware of the exact length issues for the hud, etc.


Any ideas for that section of the map since currently it is a bit of a big hole there.
 
Oct 6, 2008
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Beta 1 now released
 
Oct 6, 2008
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Beta 4 is now released - enjoy and please give me your feedback - thanks!

If anyone can give me a link to packing it properly - I'd like to use my custom models but every time I do the packing goes wrong and I can't seem to get it working right.
 
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Oct 6, 2008
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Beta 5 is now out - see change log for details.
 
Oct 6, 2008
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Version B6 is now out - map is starting to look better / function better
 
Oct 6, 2008
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Yep - still thinking about your suggestion for the RC stage because I like it!
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
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GTGB6-02.jpg


you're doing the good ole "make a large square room and fill it with junk" thing that just screams inexperienced mapper and looks ugly

double ugly because its all the same texture too
 
Oct 6, 2008
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Yep - so far I have been concentrating more on the game play aspects of the map and now I'm moving more onto the detailing of the map and to make it look even nicer.

Any suggestions on how to make a warehouse/industrial room more lively would be appreciated :)
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
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building it out of something other than wood would be a good place to start
 
Oct 6, 2008
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PL_AURIFEROUS_RC1

Is now out - let me know what you think.

Name was changed over to Dr. Element's suggestion :)


Edit: Bug Detected fixing
 
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Oct 6, 2008
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RC3 is now out.

Also a late thank you for the smokestack Particles idea - it looks good.
 
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Oct 6, 2008
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RC 5 is out
 
Oct 6, 2008
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RC 6 is now out - I don't see any further changes until the final version comes out.