When ever I try compile my map, I either get a lit map with poor FPS, or a fullbright map with good FPS. Either VRAD. Most of the time if I try both I end up with the fullbright version. I have tried compiling with VRAD and VVIS set to all 4 combinations (Both normal, both fast, VVIS fast/VRAD normal, VVIS normal/VRAD fast.)
Doing Alt+P only complains of 'No Player Start' but I have spawn rooms in place so that should not matter, plus I don't think the lack of a player start would change things here.
I am using a custom skybox texture (this one specifically) but that appears fine with lights or not. I also tried to compile with the standard sky_tf2_04 it defaults to, but that didn't work either.
I have run the compile log though the log checker, but in case you want it I'll post it at the bottom.
I can't figure out why I can't essentially get both VVIS and VRAD to work at the same time. Could someone shed some light on this situation or how I might go about fixing it? Many thanks in advance.
Doing Alt+P only complains of 'No Player Start' but I have spawn rooms in place so that should not matter, plus I don't think the lack of a player start would change things here.
I am using a custom skybox texture (this one specifically) but that appears fine with lights or not. I also tried to compile with the standard sky_tf2_04 it defaults to, but that didn't work either.
I have run the compile log though the log checker, but in case you want it I'll post it at the bottom.
I can't figure out why I can't essentially get both VVIS and VRAD to work at the same time. Could someone shed some light on this situation or how I might go about fixing it? Many thanks in advance.
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.vmf"
Valve Software - vbsp.exe (Dec 18 2013)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.vmf
Can't find surfaceprop woodl for material CUSTOM/GMT_HOTEL/HOTEL_KIDSMAP, using default
Can't find surfaceprop carpetl for material CUSTOM/GMT_HOTEL/HOTEL_WHITELEATHER, using default
Patching WVT material: maps/gmodtech_hotel_beta02/nature/blendgroundtogravel007_wvt_patch
Patching WVT material: maps/gmodtech_hotel_beta02/egypt/sand_floor_blend_03_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 924 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1915945 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 11105 texinfos to 5242
Reduced 313 texdatas to 260 (14383 bytes to 11680)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.bsp
12 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02"
Valve Software - vvis.exe (Dec 18 2013)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.prt
1730 portalclusters
4675 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 176351 visible clusters (7.62%)
Total clusters visible: 2315638
Average clusters visible: 1338
Building PAS...
Average clusters audible: 1720
visdatasize:743811 compressed from 775040
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02"
Valve Software - vrad.exe SSE (Dec 18 2013)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (2.27 seconds)
28989 faces
20 degenerate faces
3703977 square feet [533372736.00 square inches]
4 Displacements
1181 Square Feet [170098.53 Square Inches]
28969 patches before subdivision
973801 patches after subdivision
sun extent from map=0.087156
310 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (141)
BuildVisLeafs: 0...1...2...3
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\tf\mapsrc\GmodTech_Hotel_beta02.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download\maps\GmodTech_Hotel_beta02.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -novid -noborder -dev +map "GmodTech_Hotel_beta02" -steam