- Jun 1, 2013
- 188
- 41
Here is compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.vmf"
Valve Software - vbsp.exe (Dec 18 2013)
2 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.vmf
Brush 54058, Side 5: duplicate plane
Trying to create a non-quad displacement! (entity 0, brush 767)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium"
Valve Software - vvis.exe (Dec 18 2013)
2 threads
reading c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
reading c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium"
Valve Software - vrad.exe SSE (Dec 18 2013)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.34 seconds)
4731 faces
1656028 square feet [238468128.00 square inches]
31 Displacements
36332 Square Feet [5231844.50 Square Inches]
sun extent from map=0.087156
26 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (55)
Build Patch/Sample Hash Table(s).....Done<0.0510 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 63/1024 3024/49152 ( 6.2%)
brushes 846/8192 10152/98304 (10.3%)
brushsides 5501/65536 44008/524288 ( 8.4%)
planes 1744/65536 34880/1310720 ( 2.7%)
vertexes 7208/65536 86496/786432 (11.0%)
nodes 3253/65536 104096/2097152 ( 5.0%)
texinfos 380/12288 27360/884736 ( 3.1%)
texdata 58/2048 1856/65536 ( 2.8%)
dispinfos 31/0 5456/0 ( 0.0%)
disp_verts 8543/0 170860/0 ( 0.0%)
disp_tris 15104/0 30208/0 ( 0.0%)
disp_lmsamples 104434/0 104434/0 ( 0.0%)
faces 4731/65536 264936/3670016 ( 7.2%)
hdr faces 4731/65536 264936/3670016 ( 7.2%)
origfaces 2678/65536 149968/3670016 ( 4.1%)
leaves 3317/65536 106144/2097152 ( 5.1%)
leaffaces 5050/65536 10100/131072 ( 7.7%)
leafbrushes 1702/65536 3404/131072 ( 2.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 32999/512000 131996/2048000 ( 6.4%)
edges 18673/256000 74692/1024000 ( 7.3%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 26/8192 2288/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 455/32768 4550/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6633/65536 13266/131072 (10.1%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 34/512 11968/180224 ( 6.6%)
LDR lightdata [variable] 3698908/0 ( 0.0%)
HDR lightdata [variable] 3698908/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69968/393216 (17.8%)
LDR ambient table 3317/65536 13268/262144 ( 5.1%)
HDR ambient table 3317/65536 13268/262144 ( 5.1%)
LDR leaf ambient 18621/65536 521388/1835008 (28.4%)
HDR leaf ambient 18729/65536 524412/1835008 (28.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5716 ( 0.0%)
pakfile [variable] 2543/0 ( 0.0%)
physics [variable] 2039860/4194304 (48.6%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12746
Writing c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
1 minute, 27 seconds elapsed
Valve Software - vrad.exe SSE (Dec 18 2013)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.27 seconds)
4731 faces
1656028 square feet [238468128.00 square inches]
31 Displacements
36332 Square Feet [5231844.50 Square Inches]
sun extent from map=0.087156
26 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (56)
Build Patch/Sample Hash Table(s).....Done<0.0525 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 63/1024 3024/49152 ( 6.2%)
brushes 846/8192 10152/98304 (10.3%)
brushsides 5501/65536 44008/524288 ( 8.4%)
planes 1744/65536 34880/1310720 ( 2.7%)
vertexes 7208/65536 86496/786432 (11.0%)
nodes 3253/65536 104096/2097152 ( 5.0%)
texinfos 380/12288 27360/884736 ( 3.1%)
texdata 58/2048 1856/65536 ( 2.8%)
dispinfos 31/0 5456/0 ( 0.0%)
disp_verts 8543/0 170860/0 ( 0.0%)
disp_tris 15104/0 30208/0 ( 0.0%)
disp_lmsamples 104434/0 104434/0 ( 0.0%)
faces 4731/65536 264936/3670016 ( 7.2%)
hdr faces 4731/65536 264936/3670016 ( 7.2%)
origfaces 2678/65536 149968/3670016 ( 4.1%)
leaves 3317/65536 106144/2097152 ( 5.1%)
leaffaces 5050/65536 10100/131072 ( 7.7%)
leafbrushes 1702/65536 3404/131072 ( 2.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 32999/512000 131996/2048000 ( 6.4%)
edges 18673/256000 74692/1024000 ( 7.3%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 26/8192 2288/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 455/32768 4550/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6633/65536 13266/131072 (10.1%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 34/512 11968/180224 ( 6.6%)
LDR lightdata [variable] 3698908/0 ( 0.0%)
HDR lightdata [variable] 3698908/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69968/393216 (17.8%)
LDR ambient table 3317/65536 13268/262144 ( 5.1%)
HDR ambient table 3317/65536 13268/262144 ( 5.1%)
LDR leaf ambient 18621/65536 521388/1835008 (28.4%)
HDR leaf ambient 18729/65536 524412/1835008 (28.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5716 ( 0.0%)
pakfile [variable] 2543/0 ( 0.0%)
physics [variable] 2039860/4194304 (48.6%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12746
Writing c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
1 minute, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_amelinium.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "cp_amelinium" -steam
I don't know what is wrong but i can't find newest version of my my map there!
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.vmf"
Valve Software - vbsp.exe (Dec 18 2013)
2 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.vmf
Brush 54058, Side 5: duplicate plane
Trying to create a non-quad displacement! (entity 0, brush 767)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium"
Valve Software - vvis.exe (Dec 18 2013)
2 threads
reading c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
reading c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium"
Valve Software - vrad.exe SSE (Dec 18 2013)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.34 seconds)
4731 faces
1656028 square feet [238468128.00 square inches]
31 Displacements
36332 Square Feet [5231844.50 Square Inches]
sun extent from map=0.087156
26 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (55)
Build Patch/Sample Hash Table(s).....Done<0.0510 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 63/1024 3024/49152 ( 6.2%)
brushes 846/8192 10152/98304 (10.3%)
brushsides 5501/65536 44008/524288 ( 8.4%)
planes 1744/65536 34880/1310720 ( 2.7%)
vertexes 7208/65536 86496/786432 (11.0%)
nodes 3253/65536 104096/2097152 ( 5.0%)
texinfos 380/12288 27360/884736 ( 3.1%)
texdata 58/2048 1856/65536 ( 2.8%)
dispinfos 31/0 5456/0 ( 0.0%)
disp_verts 8543/0 170860/0 ( 0.0%)
disp_tris 15104/0 30208/0 ( 0.0%)
disp_lmsamples 104434/0 104434/0 ( 0.0%)
faces 4731/65536 264936/3670016 ( 7.2%)
hdr faces 4731/65536 264936/3670016 ( 7.2%)
origfaces 2678/65536 149968/3670016 ( 4.1%)
leaves 3317/65536 106144/2097152 ( 5.1%)
leaffaces 5050/65536 10100/131072 ( 7.7%)
leafbrushes 1702/65536 3404/131072 ( 2.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 32999/512000 131996/2048000 ( 6.4%)
edges 18673/256000 74692/1024000 ( 7.3%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 26/8192 2288/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 455/32768 4550/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6633/65536 13266/131072 (10.1%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 34/512 11968/180224 ( 6.6%)
LDR lightdata [variable] 3698908/0 ( 0.0%)
HDR lightdata [variable] 3698908/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69968/393216 (17.8%)
LDR ambient table 3317/65536 13268/262144 ( 5.1%)
HDR ambient table 3317/65536 13268/262144 ( 5.1%)
LDR leaf ambient 18621/65536 521388/1835008 (28.4%)
HDR leaf ambient 18729/65536 524412/1835008 (28.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5716 ( 0.0%)
pakfile [variable] 2543/0 ( 0.0%)
physics [variable] 2039860/4194304 (48.6%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12746
Writing c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
1 minute, 27 seconds elapsed
Valve Software - vrad.exe SSE (Dec 18 2013)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.27 seconds)
4731 faces
1656028 square feet [238468128.00 square inches]
31 Displacements
36332 Square Feet [5231844.50 Square Inches]
sun extent from map=0.087156
26 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (56)
Build Patch/Sample Hash Table(s).....Done<0.0525 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 63/1024 3024/49152 ( 6.2%)
brushes 846/8192 10152/98304 (10.3%)
brushsides 5501/65536 44008/524288 ( 8.4%)
planes 1744/65536 34880/1310720 ( 2.7%)
vertexes 7208/65536 86496/786432 (11.0%)
nodes 3253/65536 104096/2097152 ( 5.0%)
texinfos 380/12288 27360/884736 ( 3.1%)
texdata 58/2048 1856/65536 ( 2.8%)
dispinfos 31/0 5456/0 ( 0.0%)
disp_verts 8543/0 170860/0 ( 0.0%)
disp_tris 15104/0 30208/0 ( 0.0%)
disp_lmsamples 104434/0 104434/0 ( 0.0%)
faces 4731/65536 264936/3670016 ( 7.2%)
hdr faces 4731/65536 264936/3670016 ( 7.2%)
origfaces 2678/65536 149968/3670016 ( 4.1%)
leaves 3317/65536 106144/2097152 ( 5.1%)
leaffaces 5050/65536 10100/131072 ( 7.7%)
leafbrushes 1702/65536 3404/131072 ( 2.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 32999/512000 131996/2048000 ( 6.4%)
edges 18673/256000 74692/1024000 ( 7.3%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 26/8192 2288/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 455/32768 4550/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6633/65536 13266/131072 (10.1%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 34/512 11968/180224 ( 6.6%)
LDR lightdata [variable] 3698908/0 ( 0.0%)
HDR lightdata [variable] 3698908/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69968/393216 (17.8%)
LDR ambient table 3317/65536 13268/262144 ( 5.1%)
HDR ambient table 3317/65536 13268/262144 ( 5.1%)
LDR leaf ambient 18621/65536 521388/1835008 (28.4%)
HDR leaf ambient 18729/65536 524412/1835008 (28.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5716 ( 0.0%)
pakfile [variable] 2543/0 ( 0.0%)
physics [variable] 2039860/4194304 (48.6%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12746
Writing c:\program files (x86)\steam\steamapps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp
1 minute, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\pawlakov1\sourcesdk_content\tf\mapsrc\cp_amelinium.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_amelinium.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "cp_amelinium" -steam
I don't know what is wrong but i can't find newest version of my my map there!