Water not appearing when vvis is on Normal

Guyyst

L1: Registered
Oct 17, 2012
8
0
So I'm making a jump for a collab jump map at the moment and i ran into the problem that my water is not being drawn when i compile with vvis on Normal.

The water has normal physics it's just not visible.

I've been compiling with the cordon tool all the time, maybe that matters.

If i set vvis on Fast it works fine, setting it to No kills my water as well.

There are supposed to be 3 water pools in the map:

63VrQ.jpg




The vmf:

http://www.mediafire.com/download/njaqs77db1xu2la/broken_water.7z


(You will get errors on a lot of models but that shouldn't matter too much)
 
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Freyja

aa
Jul 31, 2009
2,994
5,813
It most certainly does. I don't think I've seen this bug before. What are you running VRAD on?
 

Guyyst

L1: Registered
Oct 17, 2012
8
0
run your compile log through interlopers.net/errors?

Already did, only error i get is this:
64mUp.png


But that has been in my compile log since i started using that texture and has never botherd me or the water at all.
 

Guyyst

L1: Registered
Oct 17, 2012
8
0
Found the fix, I had brushes that where thinner than 1 unit on my map which killed my water.
 
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