New Submission: cp_starship_b3

CaffeinePowered

L1: Registered
Jan 19, 2008
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cp_starship_b3

Starship Beta 3

This is a non-linear control point map set on a ship in space. Each team starts on opposite ends of the map, the first team to capture the enemy's dock point wins.

In order to capture the dock point a team only needs two out of the three middle points. After capture, the middle points will auto-lock for 45 seconds before opening back up again. This prevents points from getting continuously scout rushed immediately after capture.

The bonus point (Sewers) grants a team forward respawns if the own both it and the Engine or Bridge. Additionally it is the only point that grants a team a respawn time bonus.

This map is very large and due to its non-linear nature it is highly recommended that it be played on servers of 24 - 32 people.


Change-Log from Beta 2:

- Revamp of Home point docking layout
- Complete overhaul of bridge point
- Complete overhaul of engine room point
- Overhaul of Spawn Points
- Ceiling revamps across the board
- Additional polish - Home Points
- Additional Polish - Bridge & Engine
- Additional Polish - Sewers
- More/Better Ambient noise
- Further Improvements on lighting
- Custom Signs & Icons
- Custom Starfield Skybox

Game Dynamics Changes:
- Temp lock on points (After capping, the point will not be available for another 45 seconds)
- All Capture timers (minus !) increased 50%


Known Issues:
- Some windows you can see level geometry through in addition to the skybox, I have done my best to minimize the issue, but was unable to correct it completely.


Special Thanks to Deathkiller, DrunkenGun, and FlyingMongoose for mapping advice

Testing by BrBUninstalling: http://brbuninstalling.com

Contact: http://steamcommunity.com/id/CaffeinePowered


Screen Shots:
Layout
Red Dock
Engine Room 1
Engine Room 2
Cargo Hold
Bridge
Bridge 2
 

drp

aa
Oct 25, 2007
2,273
2,628
that is a lot of props for the one area :eek:hmy:
 

ZargonX

L3: Member
Nov 30, 2007
109
4
I've played this map multiple times on live servers, and it runs quite smoothly. The multiple props haven't caused any problems from what I've seen.
 

CaffeinePowered

L1: Registered
Jan 19, 2008
27
0
Ive spent a lot of time using area portals and hints to cordon the cargo hold off, it looks like it would be a bit nasty, but its not as bad as you would imagine...unless you have a really really old card ;)

I tend to get 60 - 70 all over the map and 50 - 60 in the cargo-hold.
 

auto_target

L1: Registered
Aug 17, 2008
1
0
Howdy caffiene. I talked with you earlier today about the Map Time limit defaulting to 6 minutes. I disabled win limit incfg file and still has a 6 minute time limit. is disabling win limit just by setting it to 0 (zero) or do I have to take it out all together? I am puzzled here. I also set number games to 0 to.
 

CaffeinePowered

L1: Registered
Jan 19, 2008
27
0
Howdy caffiene. I talked with you earlier today about the Map Time limit defaulting to 6 minutes. I disabled win limit incfg file and still has a 6 minute time limit. is disabling win limit just by setting it to 0 (zero) or do I have to take it out all together? I am puzzled here. I also set number games to 0 to.

mp_winlimit 0
mp_timelimit 30

Thats what it should be set to


Edit: Oh do you mean the round timer? That is maxed at 6 minutes, capturing points will add additional time if it is below 6
 
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