My first map koth_spiral

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Hey there. Here are my suggestions -

What is the deal with the second point? If it's not relevant, it should be removed. It should probably be removed anyway.

The map is really small, it feels more like arena than koth. You can try pushing the spawns out further and adding some more paths so both bases aren't really squished right next to each other.

You can see the capture point from inside the bases, which shouldn't happen. You can just bombard the point with rockets or a sniper can snipe from inside the spawn.

Here's what I would suggest you do to the middle layout.

Push the center down, so that it creates a lower valley between the two battlements. Add a ramp from both side's catwalks to the middle point. On either side of the lower paths' exits, add a set of stairs leading up to the catwalks(I didn't put this in the picture.) Also add another set of stairs leading up from the each sides' lower path exit. So, when you take the lower path, it would like this as you exit: You have on set of stairs ahead of you leading to the enemy battlements (pictured), and one set of stairs to your right, leading up to your own battlements (not pictured.)

Add some health and ammo down in the valley, probably on the far sides of the valley so that they're far enough away from each other but both sides can fight over them.

You ideally would want two spiral stair cases instead of one, one for each side, that extend all the way down to the valley floor, and should link up with the ramps at the top. It might take some time tweaking it to get it to feel 'good', but it would be worth it.

You may also want to add a ramp to both sides' catwalks to the base floor, otherwise I don't think anyone would use it since it is basically inferior at this point.

Definitely add something to block line of sight from the spawns - a big arch, a sign, something. You might even want to turn those thin walls into building to add some more depth to the mid area. You may even want to take the spawns as they are, rotate them 90 degrees, and create a more elbow-y path to the central arena. That way you clearly block line of sight and there's a bit of travel time to the center.

spiral_suggestions.jpg
 

evanonline

L420: High Member
Mar 15, 2009
485
273
Should this be in the Orphaned Maps section? It sounds like you're actually working on this actively.
 

Smileytopin

L1: Registered
Nov 25, 2013
40
17
The Orphaned Maps section is for maps that the map maker has stopped working on, while the Map Workshop is for maps that somebody is working on.