Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,149
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2013!
  • All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
  • Added community-contributed winter event items
  • Added the Giftapult, which can be used to launch gift items to randomly-chosen online players
  • Added Naughty and Nice winter keys to the Mann Co. Store
  • Premium Players will receive a Secret Saxton to give to another playerItem grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Weapons
  • Battalion's Backup
    • Added +20 max HP passive for the wearer
  • Concheror
    • Added +2 health per second passive for the wearer
  • Crit-a-Cola
    • Reduced consumption penalty from +25% extra damage to +10%
  • Diamondback
    • Now also gains a critical attack on successful backstab kills
  • Flying Guillotine
    • Alt-Attack now also throws the Guillotine when active
  • Short Circuit
    • Attack sped up greatly
    • Ammunition cost has been lowered to 5 metal per attack
    • Players and Buildings are only targeted if in range and in front of attacking player
    • Improved visual effects
  • Soda Popper
    • Hype no longer grants mini-crits
    • Added Hypemode which grants up to 5 extra air jumps when active
    • Hypemode is triggered by Alt-Attack when hype is full
  • The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit
    Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.
Cosmetics
  • "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
  • Unusual effect positioning can now be adjusted for all Cosmetic-slot items
  • Unusual Circling Effects have been given a new origin
  • Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD
    Fixed the Wiki Cap clipping with the Demoman's head
Mann vs. Machine
  • Fixed being able to inspect Blue-team bots
  • Fixed the mission victory screen not always showing the correct information for each player
    Fixed some clipping issues with the stats in the scoreboard
General
  • Fixed an exploit where players could move around while using a taunt to attack enemies
  • Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
  • Fixed killstreaks attained via healing not being considered for round-end win panel
  • Fixed the killstreak hud indicator position in minmode
  • Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot
  • Fixed strange scores on cosmetic items sometimes failing to increment
  • Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions
  • Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market
  • Improved bot navigation in cp_gorge
  • Improved bot navigation in pl_upward
  • Updated several materials to fix issues caused by mat_picmip
    Updated the backpack to filter to automatically filter for valid items when using a tool

Source: TF2.com
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
  • Updated several materials to fix issues caused by mat_picmip
I wonder if this means they fixed the textures that required a mat_picmip below -1 to see them at full resolution. I know some people have been clamoring for mat_picmip -10 to be re-enabled for that reason.
 

Harribo

aa
Nov 1, 2009
871
851
I wonder if this means they fixed the textures that required a mat_picmip below -1 to see them at full resolution. I know some people have been clamoring for mat_picmip -10 to be re-enabled for that reason.

This patch and last patch talking about mat_picmap fixes are bugs i sent in, i'm 2/2 :D
It's about HUD and menu stuff having mipmaps when they shouldn't like if you play at low quality the class icons used to be a blurry mess etc
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Ah. I did notice the mipmapped main menu buttons. Guess I never thought of it as a bug before, but I also never had to turn the textures down below High.