Map crashes for everyone else but me

Mar 23, 2013
1,013
347
I heard that a sometimes certain custom props can cause player to crash as soon its in the potential visible set of the client.
Is theresomething in the hallway (prop, texture, entity) that's not in the other areas of the map which work fine?
 
Last edited:

youthedog

L1: Registered
Jul 6, 2013
6
0
I've used a lot of custom textures as this is a port from CSS with a lot of them replaced but some are still there. The problem is that the previous versions worked, but when I started working on B4 and having people test it, it started to crash in random spots. I've reinstalled hammer completely since for TF2 and it still happens. Is it possibly the compile options messing up?
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Try saving an extra copy of it and replacing all custom content with stock content.

also, I assume you've ran your compile log through interlopers.net/errors ?
 

wareya

L420: High Member
Jun 17, 2012
493
191
Check the console ingame after loading the map for material (vmt) errors, sometimes those make people crash.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
I had that problem on a L4D2 map I was making where I was indeed using a custom prop that keps crashing people for some reason as soon as it was rendered in the engine, even though I included all assets in the VPK.
I ended up simply deleting the prop.