- Jul 4, 2013
- 17
- 2
koth_sherman_hill
2 Hill - KotH map. Both points have to be held by a team, so that the timer runs down.
A rather cheap reedit of sd_sherman_hill_b05 (Link: http://forums.tf2maps.net/showthread.php?t=21681). I only changed the gamemode-prefabs, signs, skybox, enviromental-lightning and some minor things.
It may be a functioning map, and the gamemode works (credit to: ncyphe), but it is still not completly refined. The team-timer, capture-times, spawn-times, additonal paths and a system to manipulate the maplayout (like in sd_sheman_hill_b05) might be some subjects for additional testing.
2 Hill - KotH map. Both points have to be held by a team, so that the timer runs down.
A rather cheap reedit of sd_sherman_hill_b05 (Link: http://forums.tf2maps.net/showthread.php?t=21681). I only changed the gamemode-prefabs, signs, skybox, enviromental-lightning and some minor things.
It may be a functioning map, and the gamemode works (credit to: ncyphe), but it is still not completly refined. The team-timer, capture-times, spawn-times, additonal paths and a system to manipulate the maplayout (like in sd_sheman_hill_b05) might be some subjects for additional testing.
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