Another compile error

Apr 14, 2013
663
343
There's something I've done wrong in my map, but I have no idea what it is.
it says "The system cannot find the file specified". I've tried interlopers and it tells me there's no errors.
My map name is completely normal: no caps, no space, no wierd characters. only english standard letters and _'s.
There are no advanced geometry AT ALL. I even removed all the displacements and arches.

Compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\mapsrc\pl_cityloop.vmf"

Valve Software - vbsp.exe (Nov 18 2013)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\mapsrc\pl_cityloop.vmf
Patching WVT material: maps/pl_cityloop/nature/blendgroundtoconcrete003_wvt_patch
Patching WVT material: maps/pl_cityloop/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\content\mapsrc\pl_cityloop.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_cityloop.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

Thanks in advance.
 

henke37

aa
Sep 23, 2011
2,075
515
The error comes from the system call to execute a different program. It means that the OS looked for the *.exe file, but didn't find it.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Just making sure: if you browse to C:\Program Files (x86)\Steam\SteamApps\common\ do you actually see the Team Fortress 2 folder existing?
 

Crash

func_nerd
aa
Mar 1, 2010
3,319
5,500
In my experience, it usually means you have something preventing the map from compiling properly. If you had compiled a version prior to this one it would have just went to the old version rather than compiling with the error.
 
Apr 14, 2013
663
343
I'm sorry for bumping this, but I get the error again. Are there any other solutions that don't include decompiling or hours of lost work? I mean- like some technical thing I can fix or some specific problematic entity that might be causing the problem?







EDIT: I sort of fixed it: there was some too small skybox objects. The error isn't a problem for me anymore, but I'm still curious: what is causing the error?
 
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