WiP in WiP, post your screenshots!

Smileytopin

L1: Registered
Nov 25, 2013
40
17
http://gyazo.com/f14437ad61dda6c749f2377091d3786e
http://gyazo.com/6d3bb15bf1c83db1daeb2e474570e544
http://gyazo.com/71418cb4fbcf7d517eebc6a7ecb7bbc7
http://gyazo.com/88220353db53ea212d7bd5b51e633c28
http://gyazo.com/6f7df384a72edd46db719400441ba121
http://gyazo.com/a7a74abe0ac798c76c0eb331a0d2f660

I'm not sure if I should continue this map, and I know I've messed up on some parts.

This map will have a lot of parkour and mobility available to both RED and BLU, and plenty of flanking routes leading to enclosed points, giving the defending team cover and the attacking team options to attempt to breach it.
(Sorry for no in-game screenshots)
 
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Garuda112

L1: Registered
Sep 4, 2013
38
35
I like the design concept you have here, smiley.

The textures mesh well here as do the displacements with the structures. The thing I would be focused on adjusting is the space around the building. I would say make smaller flanking buildings on each side so players don't get caught on open ground for too long.

Overall, I would recommend sketching a layout for the map so you can visualize routes and capture areas better - unless you already have it planned out and started to design it in Hammer.

By the way, would you be planning to make this a symmetrical or asymmetrical map?
 

Smileytopin

L1: Registered
Nov 25, 2013
40
17
It was going to be an asymmetrical Attack/Defence map, but I could make it 5cp. So far, I'm doing Attack Defence, but I could always make it a symmetrical 5cp map. Thank's for the feedback :) The sides of the building are not quite done, and I'm currently working on the right side of A.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
rifletexturewip.jpg
 

re1wind

aa
Aug 12, 2009
644
588
This was a neo-2fort project I was working on in October, then I suddenly got busy. Might as well show what I have so far in case this never gets done (like everything else)
above red courtyard:
*snip*
I honestly can't remember the honest reason to all this

Actually, would you mind uploading the vmf so that other lesser detailers can bask in your glory? heck, maybe even spin a mini-contest around the vmf, :p
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
Actually, would you mind uploading the vmf so that other lesser detailers can bask in your glory? heck, maybe even spin a mini-contest around the vmf, :p

Yeah sure, I'll clean it up a bit in some places and try to get it out there by this week. I had more to it but I guess it didn't save that, autosaves aren't fruitful either. But yes, I will get one out there
(thank you to the people that like it)
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Yeah sure, I'll clean it up a bit in some places and try to get it out there by this week. I had more to it but I guess it didn't save that, autosaves aren't fruitful either. But yes, I will get one out there
(thank you to the people that like it)

It'd certainly be neat to use for a Source Filmmaker map at least :D
 

re1wind

aa
Aug 12, 2009
644
588
Yeah sure, I'll clean it up a bit in some places and try to get it out there by this week. I had more to it but I guess it didn't save that, autosaves aren't fruitful either. But yes, I will get one out there
(thank you to the people that like it)

whatever you end up calling it, it needs chinatown and triads in the map name. May or may not have deus ex references. Preferably with a canal with location-appropriate boats. :3
 

leops

L1: Registered
Jun 30, 2012
20
36
I'm currently working on a 3 stages A/D CP map, currently named cp_inception (At the end of every round, the BLU team finds a briefcase and "go deeper", so each stage will have it's own theme).
Stage 1 (industrial / city theme) :
899592st1bluspawn.jpg

BLU spawn
564320st1point1.jpg

First CP
988783st1warehouse.jpg

Between-CP area
170348st1point2.jpg

Second CP
980462st1redspawnout.jpg

RED spawn exit
252162st1redspawn.jpg

RED spawn inside
Stage 2 (badlands theme) :
138778st2passage1.jpg

BLU spawn exit
757774st2bluspawnout.jpg

Way to first point
555016st2point1.jpg

Point 1
190997st2passage2.jpg

954465st2passage3.jpg

540456st2passage4.jpg

Way to the second point
741282st2point2.jpg

Second point
Stage 3 (alpine theme) :
194904st3bluspawn.jpg

BLU spawn
610101st3roundroom.jpg

BLU spawn exit
439129st3point1.jpg

First point
249787st3point1out.jpg

First point exit
890852st3secexit.jpg

984380st3lowground.jpg

321364st31wayout.jpg

Small low-ground exit from point one, leading to a 1-way door at the base of point 2
582246st3point3.jpg

Final point
367597st3pickups.jpg

Pickups under the point
814801st3redout.jpg

RED spawn exit
796964st3redspawn.jpg

RED spawn inside

Currently I'm not really satisfied of it (stage 1 is to small, and stage 2 is too big), so tell me what you think !
 
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leops

L1: Registered
Jun 30, 2012
20
36
One day, I will create an image hosting service that will be polite, efficient, and have a plan to kill everyone he meets, and I will become the new internet overlord. But today is not that day. Today, I'll just type "image hosting" in google, and click on the first link.
 

Egan

aa
Feb 14, 2010
1,375
1,721
One day, I will create an image hosting service that will be polite, efficient, and have a plan to kill everyone he meets, and I will become the new internet overlord. But today is not that day. Today, I'll just type "image hosting" in google, and click on the first link.

I use a special intricate mix of puush (because its fast) and upit.cc (because its fast).

5xU0t.png