Experimental Koth/cp gamemode

MystycCheez

L1: Registered
Apr 20, 2013
39
43
I am in the process of making a gamemode based on koth from Perfect Dark. In Perfect Dark, 1 of 4 or 8 areas would be randomly chosen as a hill to capture. After a team captures it, the team gains a point. After the point limit or time limit was reached, the game would end. I am trying to make this work with 4 points at the moment and it is not working. AT ALL. D:
https://www.dropbox.com/s/kcntwk3lce9mfj4/koth_experiment_test_2.vmf?m=
Here is the test map. Let me know what I am doing wrong please.
 

Samniss Arandeen

L1: Registered
Mar 3, 2013
33
7
There's no making this work, friend.

Sorry.
 

obsidiian

L1: Registered
Jul 6, 2013
40
5
You can try making it like a multi-stage A/D map, but it wouldn't be random. I guess you could also toy around with the TC logic and try and modify that.
 
Mar 23, 2013
1,013
347
There's no making this work, friend.

Sorry.

I think it's possible with math counter to count points, enabling/disabling capture zones, maybe you even have to teleport capture zones to different locations.
But to be honest, it's complicated and I don't want to try and error until it works.
 

wareya

L420: High Member
Jun 17, 2012
493
191
You could make the "randomness" come from the timing of when a team wins. First one has to be nonrandom, though.