- Jul 13, 2013
- 21
- 2
Mansion (New Concept!)
Hello, fine people! After the feedback I received decided to scrap primary concept completely. I have literally broken the old concepts, used many parts from "mansion_beta" and refitted into a map, that is more condensed and for that may be more fun to play. It doesn't brake any new grounds in terms of gameplay, but it introduces parts that could make the map little less dull. Like, for instance I added pitfalls!!! Who doesn't love them? That alone makes maps 100% better in quality
It is also better optimized, because of its smaller size and it basically has no models - it is a bare bones mid-alpha.
Things left to complete before Beta:
1. Complete optimization
2. Balance gameplay
3. Add ambient_generic
4. Add cubemaps
5. Add some cool easter eggs!
6. To make a decent spawnroom
Hello, fine people! After the feedback I received decided to scrap primary concept completely. I have literally broken the old concepts, used many parts from "mansion_beta" and refitted into a map, that is more condensed and for that may be more fun to play. It doesn't brake any new grounds in terms of gameplay, but it introduces parts that could make the map little less dull. Like, for instance I added pitfalls!!! Who doesn't love them? That alone makes maps 100% better in quality
It is also better optimized, because of its smaller size and it basically has no models - it is a bare bones mid-alpha.
Things left to complete before Beta:
1. Complete optimization
2. Balance gameplay
3. Add ambient_generic
4. Add cubemaps
5. Add some cool easter eggs!
6. To make a decent spawnroom
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