- Nov 25, 2013
- 104
- 246
Yes, I admit it, I was inspired by the trailer to "End of the Line."
My problem is this: I'm trying to filter out projectiles (tf_projectile_*), but the trigger with the filter_class (with tf_projectile_* set to allow, and all the things checked, including physics debris and "everything") will only respond to rockets fired by the soldier. I COULD do a logic_filter_multi, but then I'd have to update the map every time new projectile types are added.
The point of this is so that a soldier on the train can fire rockets and not run into them. So that demomen can actually hit what they're aiming at.
Any help would be appreciated also in finding a good way to add the func_tracktrain's (or player's) velocity to their projectiles. Thanks!
My problem is this: I'm trying to filter out projectiles (tf_projectile_*), but the trigger with the filter_class (with tf_projectile_* set to allow, and all the things checked, including physics debris and "everything") will only respond to rockets fired by the soldier. I COULD do a logic_filter_multi, but then I'd have to update the map every time new projectile types are added.
The point of this is so that a soldier on the train can fire rockets and not run into them. So that demomen can actually hit what they're aiming at.
Any help would be appreciated also in finding a good way to add the func_tracktrain's (or player's) velocity to their projectiles. Thanks!