My Map Is Crashing Again

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FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
Always check your compile log when you have problems on map loading, because it usually means your map wasn't properly compiled into a .bsp.

Anyways, I tried to compile your map, and got this in the compile log:
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert

which, according to this entry on interlopers, means your displacement is wonky at those coordinates. Redraw it and try again.

I'd also like to note that it's a bad idea optimization-wise to just surround your map with a hollowed out skybox. Even if you can get through VVIS with it like this, it's much better to just find where the map leaks (IE under your displacements) and create nodraw brushes to close in the map.
 

Exactol

Certified Hammer Hacker
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Jul 11, 2013
421
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Im a bit lazy when it comes to optimization. I figured it was such a small map it wouldn't really effect it. Isnt make_traingles:calc_triangle_representation: cannot convert a common bug? I get it sometimes and it doesn't effect anything
 

Exactol

Certified Hammer Hacker
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Jul 11, 2013
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Ok, I deleted the displacement at the coords and it still crashes
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Ok, I deleted the displacement at the coords and it still crashes

Are your displacements rectangular prisms or cubes? You should probably start off with that. For instance, don't turn a cylinder into a displacement.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
did you turn displacements into func_details? Don't do that, if so.
 

Exactol

Certified Hammer Hacker
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Jul 11, 2013
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No, I did that once in a map and the error shows up in the compile log
 

Exactol

Certified Hammer Hacker
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Jul 11, 2013
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Last post someone said it was my skybox. But that didn't fix it :/
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
I took a quick look again in a1 and still nothing is jumping out at me as incorrect.

you might just have to start sectioning off parts of the map. Does it crash if you disable all func_details and displacements?
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Still crashes when I disable func_details and displacments

Well I'd just keep doing that but with different things. I mean, at least you know for certain it's not those. (well sorta. I mean, technically it could have many problems ><)
 

Exactol

Certified Hammer Hacker
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Jul 11, 2013
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Well right now im cordoning it. Hopefully I can find where the problem is
 

Exactol

Certified Hammer Hacker
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Jul 11, 2013
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Ok, Im done cordoning and I've got some really odd discoveries. If I cover the whole map with the cordon bounds and compile it, it will run fine. Now I think their may be something way outside my map that is causing the crashing, but I don't know how to find it.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Ok, Im done cordoning and I've got some really odd discoveries. If I cover the whole map with the cordon bounds and compile it, it will run fine. Now I think their may be something way outside my map that is causing the crashing, but I don't know how to find it.

use the selection box, zoom out all the way, and select everything from the edge of the grid to right next to your map. repeat from different angles until you get lucky. (but really that doesn't sound likely because that type of leak normally let's you know explicitly, with coordinates and everything.)
 

Exactol

Certified Hammer Hacker
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Jul 11, 2013
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I also could just click map properties. I did what you said and only whats in the map is selected.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
I also could just click map properties. I did what you said and only whats in the map is selected.

If you did what I said then you shouldn't have selected any of the map. Consider what said a way of fishing for hard-to-find entities/brushes way out of bounds. You shouldn't ever actually select the core map itself.

on the other hand, it's true that if you Select All and zoom out, you'd see if anything was way out of bounds just based on the red dotted line selection thingy.
 

Exactol

Certified Hammer Hacker
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Jul 11, 2013
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Ya, thats what I thought you meant. But it just selects the map. Nothing far off in a corner.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Ya, thats what I thought you meant. But it just selects the map. Nothing far off in a corner.

If you're using the selection box, and it selects the map when what your selection box is over is clearly not your map, then you must have something in the distance grouped with things in the map.


edit: by the way, in the a1 vmf, you have a water brush sticking way out of your skybox cube. That'll probably cause a leak right there. It's in the bottom left corner if you're looking at the Top View.
 
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