In the latest TF2 update, I saw a plethora of great changes, and one stood out to me.
- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
Now, I haven't actually tested this, but from the looks of it, this means that we can have the spell HUD enabled on our maps with spells on them! Thank god, I hated not being able to see what spell I was getting. I accidentally threw the teleport spell at heavies too many times...
- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
Now, I haven't actually tested this, but from the looks of it, this means that we can have the spell HUD enabled on our maps with spells on them! Thank god, I hated not being able to see what spell I was getting. I accidentally threw the teleport spell at heavies too many times...