Well, it seems we get the spell HUD on our maps now!

Bloodroke

L1: Registered
Jul 30, 2013
29
8
In the latest TF2 update, I saw a plethora of great changes, and one stood out to me.

- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells

Now, I haven't actually tested this, but from the looks of it, this means that we can have the spell HUD enabled on our maps with spells on them! Thank god, I hated not being able to see what spell I was getting. I accidentally threw the teleport spell at heavies too many times...
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Imagine the surf/party maps


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(yes I am posting this picture whenever I read this patch note)
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
I am looking forward to custom maps with the use of spells.

I am even looking forward to those who are willing to go far as to make custom spells.

I would love to make a Christmas map where instead of ghost monoculus, you can summon "Kritzen" the reindeer of doom.