So I'm running up against some brush limits and I need to convert some skybox brushes into props. Fairly basic stuff, similar to the building models from well, basic rectangles with TF2 textures for the UV. I'm teaching myself blender, but I have very little interest in just scaling manually (given how much of a pain it is to get textured props into hammer), so I was trying to import some of the geometry/props I'm already using but google doesn't seem to have a quick answer sooo:
1) Is it possible to import brush geometry from hammer into blender? If so how? Propper appears to no longer work ( ) due to steampipe update.
2) Is it possible to import a prop from source to blender? I know this is possible (link) but the above method doesn't appear to work as I can't seem to get *account name* to return even after installing the older version of the SDK
3) Any other easy method for ensuring scale correctness between hammer and blender? Some setting, plugin, or other system for ensuring I don't end up with something huge or something that doesn't fit to the grid?
ETC THNAKZ U
1) Is it possible to import brush geometry from hammer into blender? If so how? Propper appears to no longer work ( ) due to steampipe update.
2) Is it possible to import a prop from source to blender? I know this is possible (link) but the above method doesn't appear to work as I can't seem to get *account name* to return even after installing the older version of the SDK
3) Any other easy method for ensuring scale correctness between hammer and blender? Some setting, plugin, or other system for ensuring I don't end up with something huge or something that doesn't fit to the grid?
ETC THNAKZ U