cp_doomed is a 5cp map based (loosely) on DOOM's e1m1.
Set in a nuclear power plant, the teams fight suspended over a spent fuel pool, in and around a supercomputer, finally breaking into a missile silo hidden in the cliffs surrounding the facility.
Although I've been playing with Hammer for years, this is my first released map. I know e1m1 is one of the most remade maps of all time, so the layout has been altered quite a bit to account for Team Fortress play, while keeping the basic pathing of the DOOM map. Initially the map may feel backwards, with players spawning in what was the exit of e1m1. This was done so that mid is at e1m1's entrance and the teams will push forward through the map properly.
Thanks to Rexy for the forklift model.
Set in a nuclear power plant, the teams fight suspended over a spent fuel pool, in and around a supercomputer, finally breaking into a missile silo hidden in the cliffs surrounding the facility.
Although I've been playing with Hammer for years, this is my first released map. I know e1m1 is one of the most remade maps of all time, so the layout has been altered quite a bit to account for Team Fortress play, while keeping the basic pathing of the DOOM map. Initially the map may feel backwards, with players spawning in what was the exit of e1m1. This was done so that mid is at e1m1's entrance and the teams will push forward through the map properly.
Thanks to Rexy for the forklift model.