Every time I load my map back up the vertices that I've moved from their non-start position will do whatever the hell they like and form really weird out of place shapes. How do I stop this from happening?
It also happens on the simplest of manipulations. Move one corner of a square up four units and then when I load my map up the whole brush is completely different and out of place.
EDIT: And when I compile after fixing the vertices they compile into the messed up shapes.
It also happens on the simplest of manipulations. Move one corner of a square up four units and then when I load my map up the whole brush is completely different and out of place.
EDIT: And when I compile after fixing the vertices they compile into the messed up shapes.
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